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paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Distributed Game Development | Harnessing Global Talent to Create Winning Games | Tim Fields | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2010 | CRC Press | EAN 9780240812717 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 232,74
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: moluna, Greven, Germania
EUR 227,55
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Aggiungi al carrelloGebunden. Condizione: New. Tim Fields has been in the game industry since 1995 as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers like EA and Microsoft run teams that create great games. He has worked on shooters, spor.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 277,26
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Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 280,65
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware - Teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book includes interviews with game producers from Sony Online Entertainment, Disney Online, Blue Castle Games, Firebrand Games, Aspyr Games, and 2K Sports.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 41,62
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include: