Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 52,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Condizione: New.
Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 111,36
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 111,36
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Revaluation Books, Exeter, Regno Unito
EUR 154,47
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 556 pages. 9.25x6.10x1.26 inches. In Stock.
Lingua: Inglese
Editore: Springer US, Springer New York, 2013
ISBN 10: 1475751532 ISBN 13: 9781475751536
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 112,94
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
EUR 116,27
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 175,95
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 60,84
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Springer-Verlag New York Inc., 2013
ISBN 10: 1475751532 ISBN 13: 9781475751536
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 136,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 872.
Lingua: Inglese
Editore: Springer-Verlag New York Inc., 2003
ISBN 10: 1402073607 ISBN 13: 9781402073601
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 136,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 981.
Da: preigu, Osnabrück, Germania
EUR 95,80
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Entertainment Computing | Technologies and Application | Ryohei Nakatsu (u. a.) | Buch | xx | Englisch | 2003 | Springer | EAN 9781402073601 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Da: preigu, Osnabrück, Germania
EUR 95,80
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Entertainment Computing | Technologies and Application | Ryohei Nakatsu (u. a.) | Taschenbuch | xx | Englisch | 2013 | Springer | EAN 9781475751536 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.