Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: California Books, Miami, FL, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 134,05
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: Majestic Books, Hounslow, Regno Unito
EUR 166,39
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 156,33
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 157,48
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Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 184,99
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Da: Revaluation Books, Exeter, Regno Unito
EUR 199,40
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Aggiungi al carrelloHardcover. Condizione: Brand New. 370 pages. 9.18x6.12x9.21 inches. In Stock.
Lingua: Inglese
Editore: Taylor & Francis Ltd Nov 2025, 2025
ISBN 10: 1032941103 ISBN 13: 9781032941103
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 228,32
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware - Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, 'Extended Realities, Virtual Environment, and Interactive Experiences' is your guide to the captivating realm where digital and physical realities converge.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032941103 ISBN 13: 9781032941103
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032941103 ISBN 13: 9781032941103
Da: CitiRetail, Stevenage, Regno Unito
EUR 134,06
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032941103 ISBN 13: 9781032941103
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 247,23
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.