Game based learning across lifespan (18 risultati)

Lingua: Inglese
Editore: Springer, 2016
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Lingua: Inglese
Editore: Springer, 2018
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In English.

Lingua: Inglese
Editore: Springer, 2016
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 145,18
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Condizione: New. In English.

Lingua: Inglese
Editore: Springer, 2018
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Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condizione: New. Softcover reprint of the original 1st ed. 2017 edition NO-PA16APR2015-KAP.

Lingua: Inglese
Editore: Springer, 2018
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.…

Lingua: Inglese
Editore: Springer, 2016
- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 136,54
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.…

Lingua: Inglese
Editore: Springer, 2018
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Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Game-Based Learning Across the Lifespan | Cross-Generational and Age-Oriented Topics | Margarida Romero (u. a.) | Taschenbuch | Advances in Game-Based Learning | ix | Englisch | 2018 | Springer | EAN 9783319824314 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

Lingua: Inglese
Editore: Springer, 2016
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 171,79
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Hardcover. Condizione: Brand New. 9.25x6.25x0.50 inches. In Stock.

Lingua: Inglese
Editore: Springer, 2018
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- Print on Demand
Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new. Questo è un articolo print on demand.

Lingua: Inglese
Editore: Springer, 2016
- Rilegato
- Print on Demand
Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new. Questo è un articolo print on demand.

Lingua: Inglese
Editore: Springer International Publishing Jul 2018, 2018
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 117,69
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.…

Lingua: Inglese
Editore: Springer International Publishing Nov 2016, 2016
- Rilegato
- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 117,69
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. 164 pp. Englisch.…

Game-Based Learning Across the Lifespan
Romero, Margarida|Sawchuk, Kimberly|Blat, Josep|Sayago, Sergio|Ouellet, Hubert
Lingua: Inglese
Editore: Springer International Publishing, 2018
- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
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EUR 101,04
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h. …

Lingua: Inglese
Editore: Springer International Publishing, 2016
- Rilegato
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 101,04
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthoodDetails state of the art methodologies for age-specific game design, development, implementation and assessmentIncludes case studies where DGBL h. …

Lingua: Inglese
Editore: Springer, Birkhäuser Nov 2016, 2016
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- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
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EUR 117,69
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Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 164 pp. Englisch.…

Lingua: Inglese
Editore: Springer, Birkhäuser Jul 2018, 2018
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- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 117,69
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 164 pp. Englisch.…

Lingua: Inglese
Editore: Springer, 2018
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- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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EUR 178,54
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Condizione: New. Print on Demand.

Lingua: Inglese
Editore: Springer, 2018
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- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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EUR 179,77
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Condizione: New. PRINT ON DEMAND.