EUR 3,75
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: acceptable. Ausreichend/Acceptable: Exemplar mit vollständigem Text und sämtlichen Abbildungen oder Karten. Schmutztitel oder Vorsatz können fehlen. Einband bzw. Schutzumschlag weisen unter Umständen starke Gebrauchsspuren auf. / Describes a book or dust jacket that has the complete text pages (including those with maps or plates) but may lack endpapers, half-title, etc. (which must be noted). Binding, dust jacket (if any), etc may also be worn.
EUR 6,13
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.31.
EUR 6,13
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.31.
EUR 4,83
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
EUR 7,90
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.45.
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 13,84
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Condizione: Gut. Zustand: Gut | Sprache: Englisch | Produktart: Bücher.
Editore: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Lingua: Inglese
Da: Better World Books, Mishawaka, IN, U.S.A.
Prima edizione
EUR 6,20
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. 1st. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Editore: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Lingua: Inglese
Da: Better World Books, Mishawaka, IN, U.S.A.
Prima edizione
EUR 6,20
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloCondizione: Good. 1st. Used book that is in clean, average condition without any missing pages.
Editore: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Lingua: Inglese
Da: Better World Books, Mishawaka, IN, U.S.A.
Prima edizione
EUR 6,20
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. 1st. Used book that is in excellent condition. May show signs of wear or have minor defects.
EUR 21,45
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloCondizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
EUR 3,48
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
EUR 3,48
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Acceptable. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
EUR 26,40
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Used; Very Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.
EUR 27,82
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: good. Photo non contractuelle. Envoi rapide et soigné.
Da: SecondSale, Montgomery, IL, U.S.A.
EUR 5,44
Convertire valutaQuantità: 3 disponibili
Aggiungi al carrelloCondizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
EUR 33,33
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++).From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: * Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously * Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm * AI scripting * Rule-based AI: learn about variants other than fuzzy logic and finite state machines * Basic probability * Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
Editore: O'Reilly Media, Incorporated, 2013
ISBN 10: 1449392512 ISBN 13: 9781449392512
Lingua: Inglese
Da: Better World Books, Mishawaka, IN, U.S.A.
EUR 18,08
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
EUR 34,91
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++).From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: * Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously * Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm * AI scripting * Rule-based AI: learn about variants other than fuzzy logic and finite state machines * Basic probability * Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
Da: California Books, Miami, FL, U.S.A.
EUR 30,80
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 3,95
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Paperback This item shows wear from consistent use but remains in good readable condition. It may have marks on or in it, and may show other signs of previous use or shelf wear. May have minor creases or signs of wear on dust jacket. Packed with care, shipped promptly.
EUR 27,37
Convertire valutaQuantità: 5 disponibili
Aggiungi al carrelloPaperback or Softback. Condizione: New. AI for Game Developers 1.4. Book.
EUR 39,37
Convertire valutaQuantità: 7 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 33,47
Convertire valutaQuantità: 7 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 25,00
Convertire valutaQuantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 32,60
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.Advances i.
EUR 35,93
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Used; Very Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality.
Da: California Books, Miami, FL, U.S.A.
EUR 36,97
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 41,77
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloCondizione: New. If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. Num Pages: 578 pages, black & white illustrations, black & white tables, figures. BIC Classification: PH; UMK. Category: (XV) Technical / Manuals. Dimension: 235 x 178 x 31. Weight in Grams: 926. . 2013. Second Edition. Paperback. . . . .
EUR 42,79
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++).From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: * Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously * Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm * AI scripting * Rule-based AI: learn about variants other than fuzzy logic and finite state machines * Basic probability * Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.