Condizione: good. Condition: Good â" Used book with some visible wear. May include stickers on the cover, wear or absence of the dust jacket, wear to the spine or inside cover, slight corner curling, minor staining, and wear along the fore edge. All orders are shipped via UPS Mail Innovations and may take up to 10 business days from the initial scan to be delivered.
Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Condizione: good. Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should have minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy.
hardcover. Condizione: Good.
hardcover. Condizione: Very Good.
Hardcover. Condizione: new. New Copy. Customer Service Guaranteed.
EUR 48,68
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Condizione: As New. Unread book in perfect condition.
EUR 57,57
Quantità: 1 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 65,04
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 65,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
EUR 63,76
Quantità: 4 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 65,92
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Condizione: New.
EUR 65,74
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 74,47
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2026
ISBN 10: 1032820632 ISBN 13: 9781032820637
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 74,80
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the real-world constraints of small- and medium-sized game development studios to support them in delivering better player experiences.The book is divided into three parts. Part 1 introduces core concepts to game development and explores gameplay experience, together with factors that influence player behaviour and decisions. The part ends by exploring the games user researcher's role and its common challenges. Next, Part 2 presents readers with a ten-step end-to-end research process for a single study. From understanding stakeholders and designing methods, through recruiting participants, moderating sessions, and analyzing results, to delivering actionable insights, this section provides guidance, real-life examples, and templates for integrating research in game development practices, even when the budget and timeline are tight. Finally, Part 3 provides readers with ready-to-use "recipes" for ten research methods covering every phase of the game production cycle. Each recipe includes practical tips, pitfalls to avoid, and actual report excerpts.Whether you're an indie developer wanting to better understand your players, or a UX designer or researcher moving from application software to the world of games, this book will provide you with all the information on how to use research to gain the insights needed to create better player experiences.
Lingua: Inglese
Editore: Oxford University Press, Oxford, 2018
ISBN 10: 0198794843 ISBN 13: 9780198794844
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and toshape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX.Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the gameindustry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when,how platforms influence user research practices, and much, much more. Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 57,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 58,73
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
EUR 59,78
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 560 pages. 9.50x6.50x1.25 inches. In Stock.
Da: Majestic Books, Hounslow, Regno Unito
EUR 70,82
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2026
ISBN 10: 1032820632 ISBN 13: 9781032820637
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the real-world constraints of small- and medium-sized game development studios to support them in delivering better player experiences.The book is divided into three parts. Part 1 introduces core concepts to game development and explores gameplay experience, together with factors that influence player behaviour and decisions. The part ends by exploring the games user researcher's role and its common challenges. Next, Part 2 presents readers with a ten-step end-to-end research process for a single study. From understanding stakeholders and designing methods, through recruiting participants, moderating sessions, and analyzing results, to delivering actionable insights, this section provides guidance, real-life examples, and templates for integrating research in game development practices, even when the budget and timeline are tight. Finally, Part 3 provides readers with ready-to-use "recipes" for ten research methods covering every phase of the game production cycle. Each recipe includes practical tips, pitfalls to avoid, and actual report excerpts.Whether you're an indie developer wanting to better understand your players, or a UX designer or researcher moving from application software to the world of games, this book will provide you with all the information on how to use research to gain the insights needed to create better player experiences.
EUR 62,61
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 68,26
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. 2018. Hardcover. . . . . .
Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Chiron Media, Wallingford, Regno Unito
EUR 63,43
Quantità: 4 disponibili
Aggiungi al carrellopaperback. Condizione: New.