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Aggiungi al carrelloPaperback or Softback. Condizione: New. Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine 1.55. Book.
Da: California Books, Miami, FL, U.S.A.
EUR 57,89
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 64,73
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Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 405 pages. 9.25x6.10x0.92 inches. In Stock.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
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Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 51,12
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Da: Grand Eagle Retail, Mason, OH, U.S.A.
Prima edizione
EUR 60,95
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Javas graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), youll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. Youll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. Youll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. Youll learn how to draw objects, play sounds, render text, and more. In Part 2, youll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, youll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, youll have a solid foundation in video game engine design and implementation. Youll also get exposure to building games from scratch, creating the solid foundation youll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs. Advanced-level user Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 113,08
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Javas graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), youll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. Youll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. Youll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. Youll learn how to draw objects, play sounds, render text, and more. In Part 2, youll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, youll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, youll have a solid foundation in video game engine design and implementation. Youll also get exposure to building games from scratch, creating the solid foundation youll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs. Advanced-level user Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: moluna, Greven, Germania
EUR 64,33
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Advanced-level user|Shows design and implementation of a 2D game engine on two platforms and in two languages Demonstrates abstraction of lower-level code and creation of functionally similar code to overcome platform dif.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 80,24
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation.You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is ForThose of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs. 408 pp. Englisch.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 80,24
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Javäs graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), yoüll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. Yoüll gain experience using the engine by building a game from the ground up.Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. Yoüll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. Yoüll learn how to draw objects, play sounds, render text, and more. In Part 2, yoüll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, yoüll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.On completing this book, yoüll have a solid foundation in video game engine design and implementation. Yoüll also get exposure to building games from scratch, creating the solid foundation yoüll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and moreDiscover cross-platform APIs in the game engine projects written in both Java and C#/MonoGameDevelop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is ForThose of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 408 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 81,97
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation.You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.What You Will LearnGain experience with lower-level game engine APIs and abstracting framework functionalityWrite application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through codeMaster creating games by using the game engine to build a game from the ground up with only code and an IDEWho This Book Is ForThose of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.