Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 32,71
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 52,51
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 48,51
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Da: Best Price, Torrance, CA, U.S.A.
EUR 42,96
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 52,57
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 52,50
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EUR 60,80
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Aggiungi al carrelloCondizione: New. Über den AutorrnrnAlan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning Nat.
Editore: Packt Publishing 2017-10-30, 2017
ISBN 10: 1788479831 ISBN 13: 9781788479837
Lingua: Inglese
Da: Chiron Media, Wallingford, Regno Unito
EUR 51,03
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 60,18
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Da: Textbooks_Source, Columbia, MO, U.S.A.
EUR 31,61
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Aggiungi al carrelloPaperback. Condizione: Good. 2nd Revised edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: Textbooks_Source, Columbia, MO, U.S.A.
EUR 37,36
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Aggiungi al carrelloPaperback. Condizione: New. 2nd Revised edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 47,36
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 98,38
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Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 91,63
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Da: HPB-Red, Dallas, TX, U.S.A.
EUR 31,52
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Aggiungi al carrelloPaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 55,02
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 61,77
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Majestic Books, Hounslow, Regno Unito
EUR 63,59
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 568.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 61,87
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Aggiungi al carrelloPaperback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 977.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 76,91
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017Key FeaturesCreate professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows.Create immersive VR games using the latest Unity 2017 VR SDK.Book DescriptionDo you want to make the leap from being an everyday Unity developer to being a pro game developer Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more.By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.What you will learnExplore hands-on tasks and real-world scenarios to make a Unity horror adventure gameCreate enemy characters that act intelligently and make reasoned decisionsUse data files to save and restore game data in a way that is platform-agnosticGet started with VR developmentUse navigation meshes, occlusion culling, and Profiler toolsWork confidently with GameObjects, rotations, and transformationsUnderstand specific gameplay features such as AI enemies, inventory systems, and level design.