Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
EUR 16,53
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Aggiungi al carrelloPaperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.9.
Da: HPB-Red, Dallas, TX, U.S.A.
EUR 15,29
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Aggiungi al carrellopaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 21,11
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Meet the Kinect: An Introduction to Programming Natural User Interfaces 0.85. Book.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 20,42
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Da: Best Price, Torrance, CA, U.S.A.
EUR 17,33
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Aggiungi al carrelloCondizione: New. SUPER FAST SHIPPING.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,79
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Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 30,01
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Aggiungi al carrelloPF. Condizione: New.
Da: BennettBooksLtd, North Las Vegas, NV, U.S.A.
EUR 80,99
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Aggiungi al carrellopaperback. Condizione: New. In shrink wrap. Looks like an interesting title!
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 25,99
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2011
ISBN 10: 1430238887 ISBN 13: 9781430238881
Lingua: Inglese
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 35,54
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 418.
Editore: SPRINGER A PR TRADE Dez 2011, 2011
ISBN 10: 1430238887 ISBN 13: 9781430238881
Lingua: Inglese
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 28,84
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You ll learn about the Kinect hardware and what it can do. You ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.Along the way, you ll learn principles and terminology. Volumetric computing didn t begin with the Kinect. The field is decades old if you ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. 220 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 32,96
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You ll learn about the Kinect hardware and what it can do. You ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.Along the way, you ll learn principles and terminology. Volumetric computing didn t begin with the Kinect. The field is decades old if you ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-openand accessible to the average person.