Editore: Springer (edition 1st ed. 2022), 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Lingua: Inglese
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Da: GreatBookPrices, Columbia, MD, U.S.A.
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Editore: Springer Nature Switzerland AG, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Lingua: Inglese
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 62,55
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Editore: Springer Nature Switzerland AG, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Lingua: Inglese
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Editore: Springer Nature Switzerland AG, Cham, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Lingua: Inglese
Da: Grand Eagle Retail, Mason, OH, U.S.A.
EUR 64,93
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Da: California Books, Miami, FL, U.S.A.
EUR 69,48
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Editore: Springer Nature Switzerland AG, Cham, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Lingua: Inglese
Da: Grand Eagle Retail, Mason, OH, U.S.A.
EUR 71,66
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 71,45
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 63,36
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Editore: Springer Nature Switzerland AG, CH, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 78,26
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 69,85
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Da: Books Puddle, New York, NY, U.S.A.
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Da: Books Puddle, New York, NY, U.S.A.
EUR 83,28
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Editore: Springer-Nature New York Inc, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 89,70
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Aggiungi al carrelloPaperback. Condizione: Brand New. 213 pages. 9.25x6.10x0.46 inches. In Stock.
Editore: Springer, Berlin|Springer International Publishing|Springer, 2023
ISBN 10: 3030813568 ISBN 13: 9783030813567
Lingua: Inglese
Da: moluna, Greven, Germania
EUR 67,49
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Aggiungi al carrelloCondizione: New. 3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular .
Editore: Springer-Nature New York Inc, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 91,67
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Editore: Springer International Publishing, Springer International Publishing Mär 2022, 2022
ISBN 10: 3030813533 ISBN 13: 9783030813536
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 64,19
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware -3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms,mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 216 pp. Englisch.