Editore: Electronics Industry, 2000
ISBN 10: 7121038552 ISBN 13: 9787121038556
Da: liu xing, Nanjing, JS, Cina
EUR 447,32
Quantità: 3 disponibili
Aggiungi al carrellopaperback. Condizione: New. Pages Number: 470 Publisher: Electronic Industry Pub. Date :2007-08-01 version 1. Online game client programming book describes the online game client programming basics. the book's content can be divided into three parts: The first part is a fundamental part introduces the basics of 3D graphics programming. including computer graphics-based. Direct3D graphics API to learn the basic kit. DirectInput SDK API to learn. DirectAudio. DirectShow SDK API to learn. After studying this section the re.