Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Condizione: Good. Used book that is in clean, average condition without any missing pages.
Lingua: Inglese
Editore: A K Peters/CRC Press, 1854
Da: Rebooksellers, Tequesta, FL, U.S.A.
Paperback. Condizione: Good. This Book is in Good condition - HAS A SMALL COFFEE STAIN ON SIDE PAGE EDGES, STAIN DOES NOT GO THROUGH TO PAGES, REST OF BOOK IS VERY NICE. See our picture for exact item you will receive. All items ship within 24 hours. Packaging is 100% Recyclable. Most items purchased from Charitable organizations. A portion of each sale is also donated to a monthly charity, check your package for this month's charity. Reuse-Recycle-Rebook!
EUR 19,90
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Da: Friends of Johnson County Library, Lenexa, KS, U.S.A.
Condizione: Good. The paperback book cover may show some very minor wear. The pages appear to be clean and unmarked. All items ship Monday - Saturday - Fast Shipping in a secure package. Your purchase will help support the programs and collections of the Johnson County (Kansas) Library.
Condizione: New.
Lingua: Inglese
Editore: Taylor & Francis Inc, Natick, 2013
ISBN 10: 1466582529 ISBN 13: 9781466582521
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGLNew chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animationDiscussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and furMore web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFXThe book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condizione: As New. Unread book in perfect condition.
Da: California Books, Miami, FL, U.S.A.
EUR 120,82
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 108,54
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 120,26
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
EUR 120,28
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 162,46
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd revised edition. 595 pages. 9.25x7.50x1.00 inches. In Stock.
Lingua: Inglese
Editore: Taylor & Francis Inc, Natick, 2013
ISBN 10: 1466582529 ISBN 13: 9781466582521
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 164,29
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGLNew chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animationDiscussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and furMore web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFXThe book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: A K Peters/CRC Press 2017-10-09, 2017
ISBN 10: 1138428043 ISBN 13: 9781138428041
Da: Chiron Media, Wallingford, Regno Unito
EUR 178,26
Quantità: 5 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Condizione: New.
Condizione: As New. Unread book in perfect condition.
EUR 218,43
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 229,39
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. 2nd edition NO-PA16APR2015-KAP.
EUR 240,21
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: New.
EUR 215,56
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. R. Stuart FergusonPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a compl.
EUR 255,04
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor & Francis Ltd Okt 2017, 2017
ISBN 10: 1138428043 ISBN 13: 9781138428041
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 267,81
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware.
Lingua: Inglese
Editore: Crc Press, 2014
Da: Books in my Basket, New Delhi, India
EUR 118,12
Quantità: 2 disponibili
Aggiungi al carrelloN.A. Condizione: New. ISBN:9781466582521.
Da: Revaluation Books, Exeter, Regno Unito
EUR 121,50
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd revised edition. 595 pages. 9.25x7.50x1.00 inches. In Stock. This item is printed on demand.
Da: moluna, Greven, Germania
EUR 133,46
Quantità: Più di 20 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. R. Stuart FergusonPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you .
Da: preigu, Osnabrück, Germania
EUR 138,50
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Practical Algorithms for 3D Computer Graphics | R. Stuart Ferguson | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2013 | A K Peters/CRC Press | EAN 9781466582521 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 169,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This second edition presents up-to-date algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables readers to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. This edition includes three new chapters on real-time 3D programming using OpenGL, 3D graphics for mobile devices, and the open source OpenFX 3D tools suite. Source code, documentation, and much more are available on the author's website.