Paperback. Condizione: Good. 4th ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
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Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
EUR 37,60
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Aggiungi al carrelloPaperback. Condizione: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
EUR 50,01
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
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paperback. Condizione: Fine.
paperback. Condizione: Very Good.
EUR 49,37
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Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
EUR 48,92
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Aggiungi al carrelloPaperback. Condizione: Good. THERE ARE NO TARIFFS OR CUSTOMS DUTIES ON BOOKS. Paperback Fourth Edition published in 2016 by Apress. Illustrated card covers, mainly dark blue, withyellow title on spine and front cover. Very slight wear to extremities of spine and covers. Clean and tightly bound with no inscriptions. Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: * How to create quiz games * How to integrate and start using graphics * How to animate graphics * How to integrate and use game controllers * How to add sound and bit-mapped graphics * How to build grid-based games Audience"div>This book assumes no prior programming knowledge.
Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 61,63
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. Num Pages: 392 pages, 7 black & white illustrations, 135 colour illustrations, biography. BIC Classification: UMX; UMZ. Category: (P) Professional & Vocational. Dimension: 181 x 257 x 26. Weight in Grams: 774. . 2015. 4th ed. Paperback. . . . .
EUR 58,59
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 60,78
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Aggiungi al carrelloCondizione: New.
Condizione: New. Num Pages: 392 pages, 7 black & white illustrations, 135 colour illustrations, biography. BIC Classification: UMX; UMZ. Category: (P) Professional & Vocational. Dimension: 181 x 257 x 26. Weight in Grams: 774. . 2015. 4th ed. Paperback. . . . . Books ship from the US and Ireland.
EUR 72,19
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Aggiungi al carrelloPaperback. Condizione: Brand New. 4th edition. 413 pages. 10.00x7.00x1.25 inches. In Stock.
EUR 72,85
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Aggiungi al carrelloCondizione: New. In.
EUR 69,76
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Aggiungi al carrelloPaperback. Condizione: New.
Condizione: New. pp. 392.
EUR 86,03
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Aggiungi al carrelloCondizione: New. pp. 392.
EUR 59,15
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Program Arcade Games | With Python and Pygame | Paul Craven | Taschenbuch | xxi | Englisch | 2016 | Apress | EAN 9781484217894 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Createspace Independent Pub, 2013
ISBN 10: 1484052250 ISBN 13: 9781484052259
Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germania
EUR 289,90
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: gut. Program Arcade Games: With Python and Pygame - Craven, Dr. Paul Vincent In deutscher Sprache. pages.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 87,71
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 392.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 53,89
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 70,78
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphicsHow to build grid-based games Audience.