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Programming concurrency gpus rust di kot zyle (7 risultati)

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  • Lingua: Inglese

    Editore: GitforGits, 2026

    8117136058 / 9788117136058

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    Da: California Books, Miami, FL, U.S.A.California Books

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    EUR 61,10

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  • Lingua: Inglese

    Editore: GitforGits, 2026

    8117136058 / 9788117136058

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: GitforGits, 2026

    8117136058 / 9788117136058

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 69,20

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Gitforgits Sep 2026, 2026

    8117136058 / 9788117136058

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 71,70

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 162 pp. Englisch.

  • Lingua: Inglese

    Editore: Gitforgits, 2026

    8117136058 / 9788117136058

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 84,25

    EUR 35,00 spedizione 
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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The bottleneck is not your kernel. In fact, it almost never is.After spending enough time in Nsight, the way you read a timeline becomes as intuitive as a mechanic listening to an engine. The same faults keep cropping up, such as a GPU with thousands of cores sitting idle behind a blocking copy, a single default stream or a host thread frozen at a synchronisation point that was never necessary. This book is about identifying that fault early and eliminating it.Designed for programming professionals, this book is written for GPU developers, Rust engineers and AI practitioners who want their devices to be busy, not just correct. Our approach is to stay in pure Rust throughout, using cuda-oxide for SIMT kernels and cutile-rs for the tile model. We also rely heavily on the type system to ensure that data races fail at compile time rather than at 3 AM during production. We will overlap transfers with compute using streams and pinned memory, build a staging ring that pipelines every stage and feed the GPU through Tokio producers with bounded-channel backpressure. Each technique is profiled, verified against a CPU reference and measured.Key LearningsProfile before you optimise, and let Nsight Systems show you who is actually waiting.Write SIMT kernels in pure Rust where data races fail at compile time.Treat default stream as the enemy of overlap, and fork your own.Overlap copies with compute using pinned memory and a staging ring.Reach for reduction ladder instead of atomics when summing on the device.Express element-wise work as tile kernels, and let compiler map the hardware.Keep the GPU fed with Tokio producers and bounded-channel backpressure.Verify every kernel against CPU reference before you trust its timing.Weigh throughput against latency, since tuning for one quietly taxes the other.Know when to stop, because past a point concurrency only adds bookkeeping.Table of ContentRust's Threads, Timing and OwnershipCPU versus GPU ExecutionSIMT Kernels, Blocks and GridsRace-Free Parallel KernelsAsynchronous GPU ExecutionOverlapping Transfers with StreamsTile Programming with cutile-rsAsync GPU Pipelines with TokioThroughput, Latency and BottlenecksTarget AudienceIf you're a programmer looking for a hands-on guide to GPU programming, Rust techniques and AI principles, this book is for you. It's designed to help you make the most of your device's processing power.…

  • Lingua: Inglese

    Editore: Gitforgits Sep 2026, 2026

    8117136058 / 9788117136058

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 71,70

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    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The bottleneck is not your kernel. In fact, it almost never is.After spending enough time in Nsight, the way you read a timeline becomes as intuitive as a mechanic listening to an engine. The same faults keep cropping up, such as a GPU with thousands of cores sitting idle behind a blocking copy, a single default stream or a host thread frozen at a synchronisation point that was never necessary. This book is about identifying that fault early and eliminating it.Designed for programming professionals, this book is written for GPU developers, Rust engineers and AI practitioners who want their devices to be busy, not just correct. Our approach is to stay in pure Rust throughout, using cuda-oxide for SIMT kernels and cutile-rs for the tile model. We also rely heavily on the type system to ensure that data races fail at compile time rather than at 3 AM during production. We will overlap transfers with compute using streams and pinned memory, build a staging ring that pipelines every stage and feed the GPU through Tokio producers with bounded-channel backpressure. Each technique is profiled, verified against a CPU reference and measured.Key LearningsProfile before you optimise, and let Nsight Systems show you who is actually waiting.Write SIMT kernels in pure Rust where data races fail at compile time.Treat default stream as the enemy of overlap, and fork your own.Overlap copies with compute using pinned memory and a staging ring.Reach for reduction ladder instead of atomics when summing on the device.Express element-wise work as tile kernels, and let compiler map the hardware.Keep the GPU fed with Tokio producers and bounded-channel backpressure.Verify every kernel against CPU reference before you trust its timing.Weigh throughput against latency, since tuning for one quietly taxes the other.Know when to stop, because past a point concurrency only adds bookkeeping.Table of ContentRust's Threads, Timing and OwnershipCPU versus GPU ExecutionSIMT Kernels, Blocks and GridsRace-Free Parallel KernelsAsynchronous GPU ExecutionOverlapping Transfers with StreamsTile Programming with cutile-rsAsync GPU Pipelines with TokioThroughput, Latency and BottlenecksTarget AudienceIf you're a programmer looking for a hands-on guide to GPU programming, Rust techniques and AI principles, this book is for you. It's designed to help you make the most of your device's processing power. 162 pp. Englisch.…

  • Lingua: Inglese

    Editore: GitforGits, 2026

    8117136058 / 9788117136058

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    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 64,15

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Programming Concurrency on GPUs with Rust | Examine, Run, and Measure GPU Workloads Using CUDA, Streams, and Async Pipelines | Zyle Kot | Taschenbuch | Englisch | 2026 | GitforGits | EAN 9788117136058 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…