Paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority!
Editore: Jones & Bartlett Learning, LLC, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Editore: Jones & Bartlett Learning (edition 1), 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Good. 1. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
EUR 19,36
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Condizione: Very Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Jones & Bartlett Publishers Pub Date: 9/30/2004 Binding: Paperback Pages: 500 first edition.
Paperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Editore: Wordware Publishing, USA, 2005
Lingua: Inglese
Da: Secondhand Books 'n' Things, Buninyong, VIC, Australia
Prima edizione
EUR 40,64
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Near Fine. 1st Edition. Published by Wordware Publishing, 2005, first edition second printing. This book is in near fine condition - one and a half inch crease at top right of front cover, which extends into the next few pages. Photographs available on request.
EUR 46,31
Quantità: 5 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Editore: Wordware Publishing Inc., US, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 59,68
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Editore: Jones & Bartlett Publishers, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 50,21
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. 2004. 1st Edition. Paperback. Num Pages: 495 pages, b/w illus. BIC Classification: UDX; UM; UYQ. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 228 x 154 x 26. Weight in Grams: 704. . . . . .
EUR 48,18
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. illustrated edition. 500 pages. 9.00x6.50x1.00 inches. In Stock.
Editore: Wordware Publishing Inc., Sudbury, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condizione: New. Satisfaction Guaranteed or your money back.
EUR 61,99
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. xxi + 495 Illus.
Editore: Jones & Bartlett Publishers, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2004. 1st Edition. Paperback. Num Pages: 495 pages, b/w illus. BIC Classification: UDX; UM; UYQ. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 228 x 154 x 26. Weight in Grams: 704. . . . . . Books ship from the US and Ireland.
Condizione: New. pp. xxi + 495.
Editore: Jones and Bartlett Publishers, Inc, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 55,99
Quantità: 10 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 69,97
Quantità: 6 disponibili
Aggiungi al carrelloCondizione: new.
paperback. Condizione: New. In shrink wrap. Looks like an interesting title!
EUR 52,71
Quantità: 5 disponibili
Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. With the recent success of such games as Microsoft s Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic.Über den Autor.
Editore: wordware, U.S.A., 2005
Lingua: Francese
Da: JP Livres, Agde, Francia
EUR 24,75
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Very Good. Anglais.Sketches & diagrams black & white.495 p.Poids 740 gr.Format 23 x 15,5 cm.
Editore: Wordware Publishing Inc., Sudbury, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 93,94
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Editore: Wordware Publishing Inc., US, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 55,71
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.