Python game programming example di alejandro rodas (11 risultati)

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  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    Da: Swan Trading Company, GEORGETOWN, TX, U.S.A.Swan Trading Company

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    Condizione: Usato - Molto buono

    EUR 33,59

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    paperback. Condizione: Very Good. Nice copy of this softcover. Binding is tight. Covers are clean. Pages appear unmarked. Ships FAST! Bringing good books to happy readers since 2002.

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    1785281534 / 9781785281532

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 54,32

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    Spedito da Regno Unito a U.S.A.

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    Digital. Condizione: New. A pragmatic guide for developing your own games with PythonAbout This Book. Strengthen your fundamentals of game programming with Python language. Seven hands-on games to create 2D and 3D games rapidly from scratch. Illustrative guide to explore the different GUI libraries for building your gamesWho This Book Is ForIf you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.What You Will Learn. Take advantage of Python's clean syntax to build games quickly. Discover distinct frameworks for developing graphical applications. Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors. Design and code some popular games like Pong and tower defense. Compose maps and levels for your sprite-based games in an easy manner. Modularize and apply object-oriented principles during the design of your games. Exploit libraries like Chimpunk2D, cocos2d, and Tkinter. Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actionsIn DetailWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of rec.…

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: Nuovo

    EUR 56,84

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    Quantità: 4 disponibili

    Condizione: New. pp. 231.

  • Lingua: Inglese

    Editore: Packt Publishing 2015-09-28, 2015

    1785281534 / 9781785281532

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    Condizione: Nuovo

    EUR 45,08

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    Paperback. Condizione: New.

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: Nuovo

    EUR 53,98

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    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 77,34

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    Quantità: 1 disponibile

    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    1785281534 / 9781785281532

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 50,72

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    Digital. Condizione: New. A pragmatic guide for developing your own games with PythonAbout This Book. Strengthen your fundamentals of game programming with Python language. Seven hands-on games to create 2D and 3D games rapidly from scratch. Illustrative guide to explore the different GUI libraries for building your gamesWho This Book Is ForIf you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.What You Will Learn. Take advantage of Python's clean syntax to build games quickly. Discover distinct frameworks for developing graphical applications. Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors. Design and code some popular games like Pong and tower defense. Compose maps and levels for your sprite-based games in an easy manner. Modularize and apply object-oriented principles during the design of your games. Exploit libraries like Chimpunk2D, cocos2d, and Tkinter. Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actionsIn DetailWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the "use cases" approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of rec.…

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

    Venditore con 4 stelle
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    Condizione: Nuovo

    EUR 53,89

    EUR 7,63 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand pp. 231.

  • Lingua: Inglese

    Editore: Packt Publishing, 2015

    1785281534 / 9781785281532

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    • Print on Demand

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Nuovo

    EUR 53,67

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 231.