Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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EUR 27,17
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Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
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EUR 47,76
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Aggiungi al carrelloPaperback. Condizione: New. Second Edition. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 42,44
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2019. Second. paperback. . . . . .
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 42,15
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Aggiungi al carrelloCondizione: New. In.
EUR 38,28
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 39,56
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 41,23
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Condizione: New. 2019. Second. paperback. . . . . . Books ship from the US and Ireland.
EUR 46,78
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Aggiungi al carrelloPaperback. Condizione: Brand New. 2nd edition. 389 pages. 9.00x6.00x1.00 inches. In Stock.
EUR 60,21
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Condizione: New.
EUR 42,60
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Python, PyGame, and Raspberry Pi Game Development | Sloan Kelly | Taschenbuch | xxv | Englisch | 2019 | Apress | EAN 9781484245323 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 44,12
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Aggiungi al carrelloPaperback. Condizione: New. Second Edition. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 39,22
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 48,14
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development. 416 pp. Englisch.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 72,97
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: moluna, Greven, Germania
EUR 40,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduction to the PyGame framework and its workingsUse Python to access the GPIOs Design a game from a code perspectiveSloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 48,14
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 48,58
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.The book also includes complete code listings and explanations for 'Bricks,' 'Snake,' and 'Invaders'-three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as 'Copycat,' where the player must concentrate and repeat the sequence of lights and sounds, and 'Couch Quiz,' in which PyGame and electronic components create a quiz game for 2-4 players.What You'll LearnGain basic knowledge of Python and employ it for game developmentStudy game projects you can use as templates, such as Bricks, Snake, and InvadersWork with user-defined functions, inheritance, composition, and aggregationImplement finite state machinesIntegrate your game with electronics using the GPIO pinsWho This Book Is ForExperienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.