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Paperback or Softback. Condizione: New. Rapid Game Development Using Cocos2d-JS: An End-To-End Guide to 2D Game Development Using JavaScript. Book.
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Condizione: New. pp. 126.
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Aggiungi al carrelloCondizione: New. Num Pages: 126 pages, 3 black & white illustrations, 39 colour illustrations, biography. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 8. Weight in Grams: 232. . 2016. Paperback. . . . .
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Aggiungi al carrelloPaperback. Condizione: Brand New. 141 pages. 9.25x6.10x0.47 inches. In Stock.
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Condizione: New. Num Pages: 126 pages, 3 black & white illustrations, 39 colour illustrations, biography. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 8. Weight in Grams: 232. . 2016. Paperback. . . . . Books ship from the US and Ireland.
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Da: Biblios, Frankfurt am main, HESSE, Germania
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engineWho This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. 126 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 34,46
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engineWho This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.