Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2009
ISBN 10: 3838304063 ISBN 13: 9783838304069
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 129,91
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Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Jun 2009, 2009
ISBN 10: 3838304063 ISBN 13: 9783838304069
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 59,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroom 156 pp. Englisch.
Lingua: Inglese
Editore: LAP Lambert Academic Publishing, 2009
ISBN 10: 3838304063 ISBN 13: 9783838304069
Da: moluna, Greven, Germania
EUR 48,50
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer gam.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing Jun 2009, 2009
ISBN 10: 3838304063 ISBN 13: 9783838304069
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 59,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroomVDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 156 pp. Englisch.
Lingua: Inglese
Editore: LAP LAMBERT Academic Publishing, 2009
ISBN 10: 3838304063 ISBN 13: 9783838304069
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 59,00
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroom.