Da: GuthrieBooks, Spring Branch, TX, U.S.A.
EUR 44,49
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Aggiungi al carrelloPaperback. Condizione: Very Good. Ex-library paperback in very nice condition with the usual markings and attachments.
Da: GuthrieBooks, Spring Branch, TX, U.S.A.
EUR 44,88
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Aggiungi al carrelloPaperback. Condizione: Very Good. Ex-library paperback in very nice condition with the usual markings and attachments.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 53,39
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
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Da: Best Price, Torrance, CA, U.S.A.
EUR 48,22
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Da: Best Price, Torrance, CA, U.S.A.
EUR 48,22
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 60,78
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Da: California Books, Miami, FL, U.S.A.
EUR 64,89
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 58,01
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Books Puddle, New York, NY, U.S.A.
EUR 69,86
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Aggiungi al carrelloCondizione: New. pp. 328.
Da: Chiron Media, Wallingford, Regno Unito
EUR 56,45
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Da: Chiron Media, Wallingford, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 57,99
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Da: Books Puddle, New York, NY, U.S.A.
EUR 77,93
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,79
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Editore: Springer Berlin Heidelberg, 2004
ISBN 10: 3540222839 ISBN 13: 9783540222835
Lingua: Inglese
Da: moluna, Greven, Germania
EUR 48,37
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New.
Editore: Springer-Verlag New York Inc, 2007
ISBN 10: 3540499342 ISBN 13: 9783540499343
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 78,72
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Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 384 pages. 9.25x6.00x1.00 inches. In Stock.
Editore: Springer Berlin Heidelberg, Springer Berlin Heidelberg Jun 2004, 2004
ISBN 10: 3540222839 ISBN 13: 9783540222835
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It¿s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic ¿ together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) ¿ which will be further cultivated. 328 pp. Englisch.
Editore: Springer Berlin Heidelberg, Springer Berlin Heidelberg Nov 2006, 2006
ISBN 10: 3540499342 ISBN 13: 9783540499343
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ¿storytelling¿, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human¿media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 396 pp. Englisch.
Editore: Springer Berlin Heidelberg, 2004
ISBN 10: 3540222839 ISBN 13: 9783540222835
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It's tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic - together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) - which will be further cultivated.
Editore: Springer Berlin Heidelberg, 2006
ISBN 10: 3540499342 ISBN 13: 9783540499343
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
Da: Majestic Books, Hounslow, Regno Unito
EUR 70,72
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 328 Illus.
Editore: Springer Berlin Heidelberg Jun 2004, 2004
ISBN 10: 3540222839 ISBN 13: 9783540222835
Lingua: Inglese
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It's tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic - together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) - which will be further cultivated. 328 pp. Englisch.
Editore: Springer Berlin Heidelberg Nov 2006, 2006
ISBN 10: 3540499342 ISBN 13: 9783540499343
Lingua: Inglese
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games. 396 pp. Englisch.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 73,60
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 328.
Da: Majestic Books, Hounslow, Regno Unito
EUR 78,96
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 398 Illus.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 82,03
Convertire valutaQuantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 398.
Editore: Springer Berlin Heidelberg, 2006
ISBN 10: 3540499342 ISBN 13: 9783540499343
Lingua: Inglese
Da: moluna, Greven, Germania
EUR 48,37
Convertire valutaQuantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad.