Da: Toscana Books, AUSTIN, TX, U.S.A.
EUR 26,26
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Aggiungi al carrelloPaperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 42,96
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 42,96
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Da: California Books, Miami, FL, U.S.A.
EUR 47,72
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 38,55
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Editore: Packt Publishing 3/28/2022, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Lingua: Inglese
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
EUR 47,33
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Aggiungi al carrelloPaperback or Softback. Condizione: New. Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity 1.17. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 42,17
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EUR 48,76
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Aggiungi al carrelloCondizione: New. Unity AI Programming provides you with a variety of tools to implement artificial intelligence and leveraging these tools allows limitless possibilities for creating your own games. This book will break down AI into simple concepts to give you a fundamental.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 42,55
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Best Price, Torrance, CA, U.S.A.
EUR 34,06
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 43,35
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 58,12
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Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 60,70
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Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Da: Chiron Media, Wallingford, Regno Unito
EUR 39,23
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Aggiungi al carrelloPF. Condizione: New.
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Lingua: Inglese
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 59,98
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Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 46,67
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Da: Best Price, Torrance, CA, U.S.A.
EUR 38,65
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Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Lingua: Inglese
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 62,01
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Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 48,34
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 48,75
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Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 65,51
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Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Da: Chiron Media, Wallingford, Regno Unito
EUR 47,95
Convertire valutaQuantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 54,94
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 70,88
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Da: TextbookRush, Grandview Heights, OH, U.S.A.
EUR 11,03
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Aggiungi al carrelloCondizione: Good.
Da: TextbookRush, Grandview Heights, OH, U.S.A.
EUR 11,03
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Aggiungi al carrelloCondizione: Very Good.
Da: Textbooks_Source, Columbia, MO, U.S.A.
EUR 12,69
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Aggiungi al carrellopaperback. Condizione: Good. 4th ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: One Planet Books, Columbia, MO, U.S.A.
EUR 17,97
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Aggiungi al carrellopaperback. Condizione: Like New. 4th ed. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: Textbooks_Source, Columbia, MO, U.S.A.
EUR 25,72
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Aggiungi al carrellopaperback. Condizione: New. 4th ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Da: Goodbooks Company, Springdale, AR, U.S.A.
EUR 28,75
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Aggiungi al carrelloCondizione: good. Has a sturdy binding with some shelf wear. May have some markings or highlighting. Used copies may not include access codes or Cd's. Slight bending may be present.