Condizione: good. Has a sturdy binding with some shelf wear. May have some markings or highlighting. Used copies may not include access codes or Cd's. Slight bending may be present.
Condizione: Very Good.
paperback. Condizione: Good. 4th ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
paperback. Condizione: Like New. 4th ed. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Paperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
paperback. Condizione: New. 4th ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Condizione: Good.
Condizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Condizione: New. Unity Artificial Intelligence Programming - Fourth Edition (Paperback or Softback).
Condizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 42,99
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Condizione: New.
Lingua: Inglese
Editore: Packt Publishing 3/28/2022, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity. Book.
Condizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 48,25
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Packt Publishing Limited, Birmingham, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.Key FeaturesBuild richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation MeshesImplement character behaviors and simulations using the Unity Machine Learning toolkitExplore the latest Unity 2018 features to make implementation of AI in your game easierBook DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.What you will learnCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding and steering behaviorsImplement non-player character decision-making algorithms using Behavior Trees and FSMsBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI with the most commonly used techniquesConstruct decision-making systems to make agents take different actionsExplore the application of machine learning in UnityWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence(AI). Leveraging these tools via Unity's API allows limitless possibilities for creating your game's worlds and characters. This edition will break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Chiron Media, Wallingford, Regno Unito
EUR 38,91
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 41,83
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 60,65
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 62,67
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Da: Chiron Media, Wallingford, Regno Unito
EUR 47,56
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 50,48
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 55,70
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 48,76
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Aggiungi al carrelloCondizione: New. Unity AI Programming provides you with a variety of tools to implement artificial intelligence and leveraging these tools allows limitless possibilities for creating your own games. This book will break down AI into simple concepts to give you a fundamental.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 84,99
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Da: Rarewaves.com UK, London, Regno Unito
EUR 58,68
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMeshKey FeaturesExplore the latest Unity features to make AI implementation in your game easierBuild richer and more dynamic games using AI concepts such as behavior trees and navigation meshesImplement character behaviors and simulations using the Unity Machine Learning toolkitBook DescriptionDeveloping artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.What you will learnUnderstand the basics of AI in game designCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding algorithm behaviorsImplement character decision-making algorithms using behavior treesBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI worldBecome well-versed with the basics of procedural content generationExplore the application of machine learning in UnityWho this book is forThis Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.