Da: BGV Books LLC, Murray, KY, U.S.A.
EUR 25,24
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Aggiungi al carrelloCondizione: Good. Exact ISBN match. Immediate shipping. No funny business. Pics available upon request.
EUR 21,81
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Aggiungi al carrelloPaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
EUR 25,45
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Aggiungi al carrelloPaperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.7.
Da: HPB-Red, Dallas, TX, U.S.A.
EUR 25,45
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Aggiungi al carrellopaperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: Chiron Media, Wallingford, Regno Unito
EUR 49,94
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 55,56
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Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 81,60
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Aggiungi al carrelloPaperback. Condizione: New. New. book.
EUR 60,80
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Aggiungi al carrelloCondizione: New. Über den AutorrnrnWilliam Sherif is a C++ programmer with more than eight years experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven y.
EUR 92,56
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Aggiungi al carrelloPaperback. Condizione: Like New. Like New. book.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 61,46
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 56,31
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 61,32
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 76,91
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get the best out of your games by scripting them using UE4 Key FeaturesA straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learnBuild function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements Who this book is for: ¿This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.