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Condizione: New. 1st ed. 2018 edition NO-PA16APR2015-KAP.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2018
ISBN 10: 3319915835 ISBN 13: 9783319915838
Da: Revaluation Books, Exeter, Regno Unito
EUR 80,31
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Aggiungi al carrelloPaperback. Condizione: Brand New. 420 pages. 9.25x6.10x0.47 inches. In Stock.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2018
ISBN 10: 3319915800 ISBN 13: 9783319915807
Da: Revaluation Books, Exeter, Regno Unito
EUR 81,61
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Aggiungi al carrelloPaperback. Condizione: Brand New. 504 pages. 9.25x6.10x1.10 inches. In Stock.
Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319915800 ISBN 13: 9783319915807
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Da: preigu, Osnabrück, Germania
EUR 50,35
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation | 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I | Jessie Y. C. Chen (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xxi | Englisch | 2018 | Springer | EAN 9783319915807 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 151,64
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Da: Buchpark, Trebbin, Germania
EUR 75,93
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Aggiungi al carrelloCondizione: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore, 2022
ISBN 10: 981161363X ISBN 13: 9789811613630
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 156,28
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore, 2021
ISBN 10: 9811613605 ISBN 13: 9789811613609
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 155,88
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Da: Revaluation Books, Exeter, Regno Unito
EUR 219,31
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Aggiungi al carrelloHardcover. Condizione: Brand New. 188 pages. 9.25x6.25x0.50 inches. In Stock.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,22
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Lingua: Inglese
Editore: Springer International Publishing Jun 2018, 2018
ISBN 10: 3319915800 ISBN 13: 9783319915807
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications. 504 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 81,49
Quantità: 4 disponibili
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 81,07
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Lingua: Inglese
Editore: Springer International Publishing, 2018
ISBN 10: 3319915800 ISBN 13: 9783319915807
Da: moluna, Greven, Germania
EUR 48,37
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.HCII 2018 received a t.
Lingua: Inglese
Editore: Springer International Publishing, 2018
ISBN 10: 3319915835 ISBN 13: 9783319915838
Da: moluna, Greven, Germania
EUR 48,37
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.HCII 2018 received a t.
Lingua: Inglese
Editore: Springer, Springer Jun 2018, 2018
ISBN 10: 3319915800 ISBN 13: 9783319915807
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 504 pp. Englisch.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 118,26
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 118,26
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Springer Nature Singapore Aug 2022, 2022
ISBN 10: 981161363X ISBN 13: 9789811613630
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 149,79
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. 196 pp. Englisch.
Lingua: Inglese
Editore: Springer Nature Singapore Aug 2021, 2021
ISBN 10: 9811613605 ISBN 13: 9789811613609
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 149,79
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. 196 pp. Englisch.