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Lingua: Inglese
Editore: Springer Nature Switzerland AG, Cham, 2025
ISBN 10: 9819623316 ISBN 13: 9789819623310
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Hardcover. Condizione: new. Hardcover. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2025
ISBN 10: 9819623316 ISBN 13: 9789819623310
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Aggiungi al carrelloHardcover. Condizione: Brand New. 429 pages. 9.25x6.10x9.37 inches. In Stock.
Lingua: Inglese
Editore: Springer Nature Switzerland AG, Cham, 2025
ISBN 10: 9819623316 ISBN 13: 9789819623310
Da: CitiRetail, Stevenage, Regno Unito
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.
Lingua: Inglese
Editore: Springer Nature Switzerland AG, Cham, 2025
ISBN 10: 9819623316 ISBN 13: 9789819623310
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Lingua: Inglese
Editore: Springer, Springer Jun 2025, 2025
ISBN 10: 9819623316 ISBN 13: 9789819623310
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 192,59
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education. 432 pp. Englisch.
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Aggiungi al carrelloBuch. Condizione: Neu. Virtual and Augmented Reality Technology-Enhanced Learning | Research and Applications | Yiyu Cai (u. a.) | Buch | Gaming Media and Social Effects | viii | Englisch | 2025 | Springer | EAN 9789819623310 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
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Editore: Springer, Springer Jun 2025, 2025
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 432 pp. Englisch.
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