EUR 4,16
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Aggiungi al carrelloCondizione: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Springer Pub Date: 1/4/2005 Binding: Hardcover Pages: 340 first edition.
EUR 35,31
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Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
EUR 42,03
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Aggiungi al carrelloCondizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
EUR 44,01
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Aggiungi al carrelloCondizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 33,74
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Aggiungi al carrelloHardback. Condizione: Fine.
EUR 37,81
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Aggiungi al carrelloCondizione: New. pp. 316.
EUR 39,09
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Aggiungi al carrelloCondizione: New. pp. 316.
EUR 36,45
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Aggiungi al carrelloCondizione: New. pp. 316 Illus.
EUR 40,87
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EUR 98,11
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Aggiungi al carrelloCondizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 161,77
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Aggiungi al carrelloCondizione: New. In.
EUR 169,35
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Aggiungi al carrelloCondizione: New. In.
Editore: Springer London, Springer London Okt 2010, 2010
ISBN 10: 1849969183 ISBN 13: 9781849969185
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Correcting the Great Mistake People often mistake one thing for another. That¿s human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite ¿ supposedly savvy folk such as software developers, marketers and businessmen ¿ have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,¿VR¿,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch.
Editore: Springer London, Springer London Dez 2004, 2004
ISBN 10: 1852337907 ISBN 13: 9781852337902
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 160,49
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware -Correcting the Great Mistake People often mistake one thing for another. That¿s human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite ¿ supposedly savvy folk such as software developers, marketers and businessmen ¿ have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,¿VR¿,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 316 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 164,49
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Editore: Springer London, Springer London, 2004
ISBN 10: 1852337907 ISBN 13: 9781852337902
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 168,73
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Da: California Books, Miami, FL, U.S.A.
EUR 198,13
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Aggiungi al carrelloCondizione: New.
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 160,77
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Aggiungi al carrelloCondizione: New.
EUR 161,18
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Aggiungi al carrelloCondizione: New.
Editore: Springer-Verlag New York Inc, 2005
ISBN 10: 1852337907 ISBN 13: 9781852337902
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 239,89
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Aggiungi al carrelloHardcover. Condizione: Brand New. 1st edition. 298 pages. 9.75x6.50x1.00 inches. In Stock.
Editore: Springer, 2008
Da: Books in my Basket, New Delhi, India
EUR 150,11
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New. ISBN:9781852337902.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 160,49
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations. 316 pp. Englisch.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 160,49
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Correcting the Great Mistake People often mistake one thing for another. That's human nature. However, one would expect the leaders in a particular eld of endeavour to have superior ab- ities to discriminate among the developments within that eld. That is why it is so perplexing that the technology elite - supposedly savvy folk such as software developers, marketers and businessmen - have continually mistaken Web-based graphics for something it is not. The rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those rst two initials,'VR',created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations. 312 pp. Englisch.