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9780735656697: Programming Windows Phone 7: Microsoft Xna Framework Edition

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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight®-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life-with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7-guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you’ll learn how to extend your existing skills-mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction-along with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch input-including tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

L'autore

Charles Petzold has been writing about programming for Windows-based operating systems for 24 years. A Microsoft MVP for Client Application Development and a Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, currently in its fifth edition and one of the best-known programming books of all time; the widely acclaimed Code: The Hidden Language of Computer Hardware and Software; and more than a dozen other books

Contenuti

Introduction; Organization; My Assumptions About You; System Requirements; Using the Phone Emulator; Code Samples; Last-Minute Items; The Essential People; Errata & Book Support; We Want to Hear from You; Stay in Touch; Part I: The Basics; Chapter 1: Hello, Windows Phone 7; 1.1 Targeting Windows Phone 7; 1.2 The Hardware Chassis; 1.3 Sensors and Services; 1.4 File | New | Project; 1.5 A First Silverlight Phone Program; 1.6 The Standard Silverlight Files; 1.7 Color Themes; 1.8 Points and Pixels; 1.9 The XAP is a ZIP; 1.10 An XNA Program for the Phone; Chapter 2: Getting Oriented; 2.1 Silverlight and Dynamic Layout; 2.2 Orientation Events; 2.3 XNA Orientation; 2.4 Simple Clocks (Very Simple Clocks); Chapter 3: An Introduction to Touch; 3.1 Low-Level Touch Handling in XNA; 3.2 The XNA Gesture Interface; 3.3 Low-Level Touch Events in Silverlight; 3.4 The Manipulation Events; 3.5 Routed Events; 3.6 Some Odd Behavior?; Chapter 4: Bitmaps, Also Known as Textures; 4.1 XNA Texture Drawing; 4.2 The Silverlight Image Element; 4.3 Images Via the Web; 4.4 Image and ImageSource; 4.5 Loading Local Bitmaps from Code; 4.6 Capturing from the Camera; 4.7 The Phone’s Photo Library; Chapter 5: Sensors and Services; 5.1 Accelerometer; 5.2 A Simple Bubble Level; 5.3 Geographic Location; 5.4 Using a Map Service; Chapter 6: Issues in Application Architecture; 6.1 Basic Navigation; 6.2 Passing Data to Pages; 6.3 Sharing Data Among Pages; 6.4 Retaining Data across Instances; 6.5 The Multitasking Ideal; 6.6 Task Switching on the Phone; 6.7 Page State; 6.8 Isolated Storage; 6.9 Xna Tombstoning and Settings; 6.10 Testing and Experimentation; Part II: XNA; Chapter 7: Principles of Movement; 7.1 The Naïve Approach; 7.2 A Brief Review of Vectors; 7.3 Moving Sprites with Vectors; 7.4 Working with Parametric Equations; 7.5 Fiddling with the Transfer Function; 7.6 Scaling the Text; 7.7 Two Text Rotation Programs; Chapter 8: Textures and Sprites; 8.1 The Draw Variants; 8.2 Another Hello Program?; 8.3 Driving Around the Block; 8.4 Movement Along a Polyline; 8.5 The Elliptical Course; 8.6 A Generalized Curve Solution; Chapter 9: Dynamic Textures; 9.1 The Render Target; 9.2 Preserving Render Target Contents; 9.3 Drawing Lines; 9.4 Manipulating the Pixel Bits; 9.5 The Geometry of Line Drawing; 9.6 Modifying Existing Images; Chapter 10: From Gestures to Transforms; 10.1 Gestures and Properties; 10.2 Scale and Rotate; 10.3 Matrix Transforms; 10.4 The Pinch Gesture; 10.5 Flick and Inertia; 10.6 The Mandelbrot Set; 10.7 Pan and Zoom; 10.8 Game Components; 10.9 Affine and Non-Affine Transforms; Chapter 11: Touch and Play; 11.1 More Game Components; 11.2 The PhingerPaint Canvas; 11.3 A Little Tour Through SpinPaint; 11.4 The SpinPaint Code; 11.5 The Actual Drawing; 11.6 PhreeCell and a Deck of Cards; 11.7 The Playing Field; 11.8 Play and Replay; Chapter 12: Tilt and Play; 12.1 3D Vectors; 12.2 A Better Bubble Visualization; 12.3 The Graphical Rendition; 12.4 Follow the Rolling Ball; 12.5 Navigating a Maze;

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

  • EditoreMicrosoft Pr
  • Data di pubblicazione2010
  • ISBN 10 073565669X
  • ISBN 13 9780735656697
  • RilegaturaCopertina flessibile
  • LinguaInglese
  • Numero di pagine408

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9789350041857: Programming Windows Phone 7:Microsoft Xna Framework Edition (with CD) [Paperback] CHARLES PETZOLD

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ISBN 10:  9350041855 ISBN 13:  9789350041857
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Petzold, Charles
Editore: Microsoft Press, 2010
ISBN 10: 073565669X ISBN 13: 9780735656697
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Da: Redux Books, Grand Rapids, MI, U.S.A.

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