Representing Conflicts in Games: Antagonism, Rivalry, and Competition - Brossura

Libro 23 di 25: Routledge Advances in Game Studies
 
9781032285597: Representing Conflicts in Games: Antagonism, Rivalry, and Competition

Sinossi

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.

The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.

Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

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Informazioni sull?autore

Björn Sjöblom is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Jonas Linderoth is Professor in the Department of Education, Communication and Learning at the University of Gothenburg, and Visiting Professor at the Department of War Studies and Military History at the Swedish Defence University.

Anders Frank is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

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Altre edizioni note dello stesso titolo

9781032278278: Representing Conflicts in Games: Antagonism, Rivalry, and Competition

Edizione in evidenza

ISBN 10:  1032278277 ISBN 13:  9781032278278
Casa editrice: Routledge, 2022
Rilegato