Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 48,88
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 52,65
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Da: California Books, Miami, FL, U.S.A.
EUR 55,01
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Da: Majestic Books, Hounslow, Regno Unito
EUR 53,83
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Condizione: New.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 51,32
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 51,31
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 51,65
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 59,15
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Aggiungi al carrelloCondizione: New. In.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 66,83
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Da: Revaluation Books, Exeter, Regno Unito
EUR 71,27
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Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 244 pages. 9.50x6.25x0.75 inches. In Stock.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 81,91
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Aggiungi al carrelloCondizione: New. 2022. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
Da: preigu, Osnabrück, Germania
EUR 48,70
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Representing Conflicts in Games | Antagonism, Rivalry, and Competition | Björn Sjöblom (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2022 | Routledge | EAN 9781032285597 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 62,75
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 59,82
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 47,70
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies. 260 pp. Englisch.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 60,80
Quantità: 4 disponibili
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Da: moluna, Greven, Germania
EUR 44,83
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Bjoern Sjoeblom is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.Jonas Linderoth is Professor in the Department of Education, Communication and Learning at t.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 55,02
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.