This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author’s 25‑year career directing seminal games from the early years to today’s blockbusters.
Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step‑by‑step instructions, this book shows how to make scenes and lines come alive. It offers real‑world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self‑care and sustaining a long‑term career as a performance director.
This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Tom Keegan trained as an actor, movement artist, and director, performing in theaters throughout the US and Europe. He worked in animation at Hanna‑Barbera Studios and Universal Cartoon Studios before transitioning to videogames in 1998, where he has performance‑directed some of the most popular and successful videogames of the last 25 years. His award‑winning work includes AAA franchises such as Battlefield, Wolfenstein, Call of Duty, Resident Evil, Need for Speed, Dead Rising, and Walking Dead: Saints and Sinners. He received a BAFTA nomination for his work on Wolfenstein: The New Colossus. He is best known for his direction on Jedi: Fallen Order, Jedi: Survivor, and Indiana Jones and the Great Circle. Throughout the year, Tom offers classes in acting and directing through his company, TomK Studios. www.tomkeegan.net
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Codice articolo 1032914548-9-1-NAU
Quantità: 2 disponibili
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: New. 1. The item is brand new, never used or read. It's in perfect condition and may include supplements and/or access codes or come shrink-wrapped. Codice articolo 1032914548-9-1
Quantità: 2 disponibili
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Fine. Codice articolo mon0003926341
Quantità: 4 disponibili
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good. Codice articolo mon0003915380
Quantità: 3 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 49798183-n
Quantità: Più di 20 disponibili
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781032914541
Quantità: 1 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 49798183
Quantità: Più di 20 disponibili
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Codice articolo I-9781032914541
Quantità: Più di 20 disponibili
Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Codice articolo 409331486
Quantità: 3 disponibili
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9781032914541
Quantità: Più di 20 disponibili