Paperback. Condizione: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Paperback. Condizione: New. 1. The item is brand new, never used or read. It's in perfect condition and may include supplements and/or access codes or come shrink-wrapped.
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Fine.
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Very Good.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 60,32
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032914548 ISBN 13: 9781032914541
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 67,20
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 76,34
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Majestic Books, Hounslow, Regno Unito
EUR 71,68
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 68,05
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 68,57
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 68,06
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 78,52
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032914548 ISBN 13: 9781032914541
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 61,38
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 82,77
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 98,93
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 216 pages. 9.18x6.12x9.21 inches. In Stock.
Da: preigu, Osnabrück, Germania
EUR 60,25
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. The Complete Guide to Videogame Performance Directing | Place, Time, Action | Tom Keegan | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | CRC Press | EAN 9781032914541 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 81,74
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 79,60
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 62,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author's 25 year career directing seminal games from the early years to today's blockbusters.Identifying the Place (What is the physical environment ), Time (What just happened ), and Action (What do the characters want ) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step by step instructions, this book shows how to make scenes and lines come alive. It offers real world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self care and sustaining a long term career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. 204 pp. Englisch.
Da: moluna, Greven, Germania
EUR 59,02
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Tom Keegan trained as an actor, movement artist, and director, performing in theaters throughout the US and Europe. He worked in animation at Hanna-Barbera Studios and Universal Cartoon Studios before transitioning to videogames in 1998, where he has per.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032914548 ISBN 13: 9781032914541
Da: CitiRetail, Stevenage, Regno Unito
EUR 85,35
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the authors 25year career directing seminal games from the early years to todays blockbusters.Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through stepbystep instructions, this book shows how to make scenes and lines come alive. It offers realworld advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about selfcare and sustaining a longterm career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance. This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 70,31
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author's 25 year career directing seminal games from the early years to today's blockbusters.Identifying the Place (What is the physical environment ), Time (What just happened ), and Action (What do the characters want ) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step by step instructions, this book shows how to make scenes and lines come alive. It offers real world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self care and sustaining a long term career as a performance director.This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.