An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
John Alberti, Northern Kentucky University, USALarry Beason, University of South Alabama, USAIan Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USARichard Colby, University of Denver Writing Program, USANathan Garrelts, Ferris State University, USAGail E. Hawisher, University of Illinois, Urbana-Champaign, USAJustin Hodgson, The University of Texas at Austin, USAMatthew S. S. Johnson, Southern Illinois University Edwardsville, USADebra Journet, University of Louisville, USADanielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USABenjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USAMark Mullen, George Washington University in Washington DC, USATrevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USAJames Schirmer, University of Michigan-Flint, USACynthia L. Selfe, The Ohio State University, USALee Sherlock, Michigan State University, USARebekah Shultz Colby, University of Denver, USAKatherine Warren, Western Illinois University, USA
John Alberti, Northern Kentucky University, USA Larry Beason, University of South Alabama, USA Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA Richard Colby, University of Denver Writing Program, USA Nathan Garrelts, Ferris State University, USA Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA Justin Hodgson, The University of Texas at Austin, USA Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA Debra Journet, University of Louisville, USA Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA Mark Mullen, George Washington University in Washington DC, USA Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA James Schirmer, University of Michigan-Flint, USA Cynthia L. Selfe, The Ohio State University, USA Lee Sherlock, Michigan State University, USA Rebekah Shultz Colby, University of Denver, USA Katherine Warren, Western Illinois University, USA
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Condizione: New. An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing. Editor(s): Colby, Richard; Johnson, Matthew S. S.; Colby, Rebekah Shultz. Series: Digital Education and Learning. Num Pages: 258 pages, biography. BIC Classification: JNU; YQC. Category: (P) Professional & Vocational. Dimension: 219 x 148 x 19. Weight in Grams: 428. . 2013. 2013th Edition. hardcover. . . . . Codice articolo V9781137307668
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