Explains what level design is and how to use it to make engaging video games.
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Michael Salmond is a digital interaction designer, artist and digital theorist. His work has been exhibited and published nationally, internationally and online. He has been practising within the digital medium for over 20 years and currently teaches interaction and digital design at Florida Gulf Coast University, Florida, USA.
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Da: Textbooks_Source, Columbia, MO, U.S.A.
paperback. Condizione: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes). Codice articolo 008150645N
Quantità: 19 disponibili
Da: Brook Bookstore On Demand, Napoli, NA, Italia
Condizione: new. Codice articolo ZRRQYCNVAY
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 41715936-n
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Da: Rarewaves.com USA, London, LONDO, Regno Unito
Paperback. Condizione: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. Codice articolo LU-9781350015722
Quantità: 5 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo GB-9781350015722
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 41715936
Quantità: 3 disponibili
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781350015722
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. 2021. Paperback. . . . . . Codice articolo V9781350015722
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. pp. 240. Codice articolo 383122006
Quantità: 3 disponibili
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement. Book. Codice articolo BBS-9781350015722
Quantità: 5 disponibili