9781350015722 - video game level design: how to create video games with emotion, interaction, and engagement di salmond, michael (27 risultati)

Lingua: Inglese
Editore: Bloomsbury Academic, 2021
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paperback. Condizione: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

Lingua: Inglese
Editore: Bloomsbury Academic, 2021
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Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2021
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Paperback. Condizione: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it br…ings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2021
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Paperback. Condizione: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative ski…ll as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Bloomsbury Academic, 2021
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Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
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Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
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Condizione: New. 2021. Paperback. . . . . .

Lingua: Inglese
Editore: Bloomsbury Publishing, 2021
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Condizione: New. pp. 240.

Lingua: Inglese
Editore: Bloomsbury Academic 2/11/2021, 2021
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Paperback or Softback. Condizione: New. Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement. Book.

Lingua: Inglese
Editore: Bloomsbury Academic, 2021
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
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Condizione: New. 2021. Paperback. . . . . . Books ship from the US and Ireland.

Lingua: Inglese
Editore: Bloomsbury Academic 2021-02-11, 2021
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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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Paperback. Condizione: New.

Lingua: Inglese
Editore: Bloomsbury Academic, 2021
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Lingua: Inglese
Editore: Bloomsbury USA Academic, 2021
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2021
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Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
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Paperback. Condizione: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it br…ings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Lingua: Inglese
Editore: Bloomsbury Publishing, 2021
- Brossura
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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Condizione: New. pp. 240.

Lingua: Inglese
Editore: Bloomsbury Academic, 2021
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Bloomsbury Publishing, 2021
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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Condizione: New. pp. 240.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
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Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2021
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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condizione: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative ski…ll as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: Bloomsbury USA Academic, 2021
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 172 pages. 10.50x8.25x0.50 inches. In Stock.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2021
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Paperback. Condizione: new. Paperback. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative ski…ll as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels. "Explains what level design is and how to use it to make engaging video games"-- Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC Feb 2021, 2021
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Neuware - Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative sk…ill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
- Brossura
Da: moluna, Greven, Germaniamoluna
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Condizione: New. Inhaltsverzeichnis1. What Is Level Design?2. Creating Immersive, Believable Worlds3. Design for Narrative4. Environment Design vs Level Design5. Building Worlds6. Design for Single & Multiplayer7. Level Design is .

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2021
- Brossura
Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
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Paperback. Condizione: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it br…ings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2021
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it br…ings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, 2021
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Video Game Level Design | How to Create Video Games with Emotion, Interaction, and Engagement | Michael Salmond | Taschenbuch | Kartoniert / Broschiert | Englisch | 2021 | Bloomsbury Publishing PLC | EAN 9781350015722 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld…, gpsr[at]libri[dot]de | Anbieter: preigu.