See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics
Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games.
The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.
Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Matthew M. White is an assistant professor in game development at Penn State Erie, The Behrend College, where he teaches game design, computer science, and software engineering. He previously worked on interfaces, human-computer interaction, and game programming at the University of Prince Edward Island and Snow Day Games, a small indie studio. He earned his M.Ed. in instructional design and technology focusing on the design of games from the University of New Brunswick and his Ph.D. in education from Memorial University of Newfoundland, co-supervised through York University's Education and Game Studies faculty.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Chiron Media, Wallingford, Regno Unito
Paperback. Condizione: New. Codice articolo 6666-GRD-9781482220193
Quantità: 1 disponibili
Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. pp. 176 1 This item is printed on demand. Codice articolo 94654371
Quantità: 3 disponibili
Da: Rarewaves.com USA, London, LONDO, Regno Unito
Paperback. Condizione: New. See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they're being instructed. Codice articolo LU-9781482220193
Quantità: 1 disponibili
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 176. Codice articolo 2697775740
Quantità: 4 disponibili
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. Num Pages: 171 pages, 22 black & white illustrations, 9 black & white tables. BIC Classification: UDX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 238 x 160 x 11. Weight in Grams: 300. . 2014. 1st Edition. Paperback. . . . . Codice articolo V9781482220193
Quantità: 1 disponibili
Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. PRINT ON DEMAND pp. 176. Codice articolo 1897775734
Quantità: 4 disponibili
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Paperback / softback. Condizione: New. New copy - Usually dispatched within 3 working days. Codice articolo B9781482220193
Quantità: 1 disponibili
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. Num Pages: 171 pages, 22 black & white illustrations, 9 black & white tables. BIC Classification: UDX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 238 x 160 x 11. Weight in Grams: 300. . 2014. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Codice articolo V9781482220193
Quantità: 1 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 176 pages. 9.25x6.00x0.50 inches. In Stock. Codice articolo 1482220199
Quantità: 1 disponibili
Da: moluna, Greven, Germania
Condizione: New. Matthew M. White is an assistant professor in game development at Penn State Erie, The Behrend College, where he teaches game design, computer science, and software engineering. He previously worked on interfaces, human-computer interact. Codice articolo 869723314
Quantità: 1 disponibili