Isbn: 9781482220193 - learn to play: designing tutorials for video games (12 risultati)

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  • Lingua: Inglese

    Editore: Taylor & Francis Group, 2014

    1482220199 / 9781482220193

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    Da: Books Puddle, New York, NY, U.S.A.Books Puddle

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    EUR 95,15

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    Quantità: 4 disponibili

    Condizione: New. pp. 176.

  • Lingua: Inglese

    Editore: Apple Academic Press Inc., 2014

    1482220199 / 9781482220193

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 82,53

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2014

    1482220199 / 9781482220193

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 89,50

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    Condizione: New. Num Pages: 171 pages, 22 black & white illustrations, 9 black & white tables. BIC Classification: UDX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 238 x 160 x 11. Weight in Grams: 300. . 2014. 1st Edition. Paperback. . . . .

  • Lingua: Inglese

    Editore: Apple Academic Press Inc., CA, 2014

    1482220199 / 9781482220193

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they're being instructed.

  • Lingua: Inglese

    Editore: A K Peters Ltd, 2014

    1482220199 / 9781482220193

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 96,33

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    Quantità: 1 disponibili

    Paperback. Condizione: Brand New. 176 pages. 9.25x6.00x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2014

    1482220199 / 9781482220193

    • Brossura

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    EUR 111,79

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    Condizione: New. Num Pages: 171 pages, 22 black & white illustrations, 9 black & white tables. BIC Classification: UDX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 238 x 160 x 11. Weight in Grams: 300. . 2014. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: CRC Press Jun 2014, 2014

    1482220199 / 9781482220193

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 92,81

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    Taschenbuch. Condizione: Neu. Neuware - See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they're being instructed.

  • Lingua: Inglese

    Editore: CRC Press, 2014

    1482220199 / 9781482220193

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    Da: moluna, Greven, Germaniamoluna

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    EUR 88,83

    EUR 48,99 spedizione 
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    Condizione: New. Matthew M. White is an assistant professor in game development at Penn State Erie, The Behrend College, where he teaches game design, computer science, and software engineering. He previously worked on interfaces, human-computer interact.

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2014

    1482220199 / 9781482220193

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 148,76

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    Spedito da Regno Unito a U.S.A.

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    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Apple Academic Press Inc., CA, 2014

    1482220199 / 9781482220193

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 101,62

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    Paperback. Condizione: New. See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human-computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games. The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies. Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they're being instructed.

  • Lingua: Inglese

    Editore: Taylor & Francis Group, 2014

    1482220199 / 9781482220193

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 86,76

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    Quantità: 3 disponibili

    Condizione: New. pp. 176 1 This item is printed on demand.

  • Lingua: Inglese

    Editore: Taylor & Francis Group, 2014

    1482220199 / 9781482220193

    • Brossura
    • Print on Demand

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 97,90

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    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. PRINT ON DEMAND pp. 176.