Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world.
In Geometry for Programmers you will learn how to:
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming. He works for Materialise as a senior software engineer specializing in geometric algorithms.
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Da: Dream Books Co., Denver, CO, U.S.A.
Condizione: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly! Codice articolo DBV.1633439607.G
Quantità: 1 disponibili
Da: clickgoodwillbooks, Indianapolis, IN, U.S.A.
Condizione: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media. Codice articolo CSIV.1633439607.A
Quantità: 1 disponibili
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Codice articolo 00090212963
Quantità: 1 disponibili
Da: INDOO, Avenel, NJ, U.S.A.
Condizione: As New. Unread copy in mint condition. Codice articolo SS9781633439603
Quantità: Più di 20 disponibili
Da: INDOO, Avenel, NJ, U.S.A.
Condizione: New. Brand New. Codice articolo 9781633439603
Quantità: Più di 20 disponibili
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condizione: New. Master the geometry behind CAD, game engines, GIS, and more! Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes. Key features include: Speak the language of applied geometryCompose geometric transformations economicallyCraft custom splines for efficient curves and surface generationPick and implement the right geometric transformationsConfidently use important algorithms that operate on triangle meshes, distance functions, and voxels Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. About the technology Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results- and even build your own geometry tools! Codice articolo LU-9781633439603
Quantità: 10 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 425 pages. 9.25x7.37x1.06 inches. In Stock. Codice articolo 1633439607
Quantità: 1 disponibili
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Hardback. Condizione: New. New copy - Usually dispatched within 4 working days. Codice articolo B9781633439603
Quantità: 1 disponibili
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Hardback. Condizione: New. Master the geometry behind CAD, game engines, GIS, and more! Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes. Key features include: Speak the language of applied geometryCompose geometric transformations economicallyCraft custom splines for efficient curves and surface generationPick and implement the right geometric transformationsConfidently use important algorithms that operate on triangle meshes, distance functions, and voxels Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. About the technology Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results- and even build your own geometry tools! Codice articolo LU-9781633439603
Quantità: 10 disponibili