A step-by-step tutorial approach, where new systems and techniques are introduced and implemented by the reader. Each script system builds upon the previous systems adding new functionality to the AI. The AI Sandbox focuses on experimentation and iteration speed to quickly build up AI features.
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Having knowledge of C++ would come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
David Young
David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 22205681-n
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Paperback or Softback. Condizione: New. Learning Game AI Programming with Lua. Book. Codice articolo BBS-9781783281336
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Da: California Books, Miami, FL, U.S.A.
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Da: Rarewaves.com USA, London, LONDO, Regno Unito
Digital. Condizione: New. Key FeaturesBook DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learnCreate an animation state machine to drive AI animations within LuaBuild and find paths on navigation meshesWrite and debug Lua scripts within a fullscale Lua IDEDevelop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AIManage short and longterm knowledge representation with blackboard data structuresAdd sensory perception to give AIs the ability to see and hearDevelop highlevel tactics with multiple AIs based on influence mapsWho this book is for. Codice articolo LU-9781783281336
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Da: Anybook.com, Lincoln, Regno Unito
Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9781783281336. Codice articolo 8980515
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Codice articolo 26357377617
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Print on Demand. Codice articolo 356161934
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. PRINT ON DEMAND. Codice articolo 18357377627
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