Articoli correlati a Playing Games in the School Library: Developing Game-Based...

Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts - Rilegato

 
9781783305346: Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

Al momento non sono disponibili copie per questo codice ISBN.

Sinossi

Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts.

The book begins by applying prominent learning theories, in particular the use of games to nurture natural curiosity, problem solving and creativity. It then looks at the effect of playful learning upon individual students and groups. Motivation, engagement and the development of self-esteem are explored alongside social skills such as team working, oracy, communication, motor skills and emotional intelligence. Separate chapters outline the practical use of different types of games including digital, mixed media, physical and active learning and live games, discussing the advantages and disadvantages of each within a teaching and learning context. Finally, consideration is given to how game-based learning and gamification can be used to promote library resources and services for impact and how collaboration on this approach with subject teachers, senior leadership teams and the wider community, including parents can be beneficial.

Written in a comprehensive but accessible manner, Playing Games in the School Library will give readers a means of engaging with distance learning, as well as providing a more challenging environment within their physical space. It will equip them with both a practical and theoretical rationale for including the game-based approach in their work while supporting their school’s aims and objectives.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Sarah Pavey has worked as a school librarian for over 20 years and is founder of education training company and consultancy SP4IL. She holds degrees in biochemistry and information science and is an established author and regular speaker at conferences for school libraries as well as wider education issues. Sarah is a Fellow of CILIP and the Royal Society of Arts and works with the Electronic Platform for Adult Learning in Europe (EPALE) in the field of adult education. Her training courses, both home and abroad, on a range of topics including playful learning, are practical and acclaimed for being rooted in theory.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

(nessuna copia disponibile)

Cerca:



Inserisci un desiderata

Non riesci a trovare il libro che stai cercando? Continueremo a cercarlo per te. Se uno dei nostri librai lo aggiunge ad AbeBooks, ti invieremo una notifica!

Inserisci un desiderata

Altre edizioni note dello stesso titolo

9781783305339: Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts

Edizione in evidenza

ISBN 10:  1783305339 ISBN 13:  9781783305339
Casa editrice: Facet Publishing, 2021
Brossura