This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
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Deepanjali Mishra is an Associate Professor in the School of Humanities at the Department of English, KIIT University, India. Her research interests include Folklore and Culture studies, E-learning, Sociolinguistics, English Language Teaching, Management and Cyber-security, and Gender studies.
This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education.
Deepanjali Mishra is an Associate Professor in the School of Humanities at the Department of English, KIIT University, India. Her research interests include Folklore and Culture studies, E-learning, Sociolinguistics, English Language Teaching, Management and Cyber-security, and Gender studies.
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Hardcover. Condizione: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9783031772313
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Hardcover. Condizione: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9783031772313
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Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploringLearning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. 276 pp. Englisch. Codice articolo 9783031772313
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Hardcover. Condizione: new. Hardcover. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Split into thematic sections exploring Learning for Fun, Technology in Education and Learning Competencies, the authors examine the role of tools, approaches and topics such as podcasts, Artificial Intelligence, ChatGPT, gamification, and accessibility. The chapters are drawn from a wide variety of global contexts, and also consider intersectional questions of identity and gender. This book will be of interest to students and scholars of Applied Linguistics, Language Education, Teaching and Learning, and Technology in Education. This edited volume brings together a collection of studies on the use of multimedia in language education, exploring its affordances and challenges in various settings. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Codice articolo 9783031772313
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