The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Projective geometry in general.- Practical use of four dimensional geometry.- Modelling clip.- Projective algorithms.- Conclusions.- Directions for further research.- An unsolved problem: Shaded B-spline surfaces.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Grey Matter Books, Hadley, MA, U.S.A.
Soft cover. Condizione: Very Good. Cover has some light bending to it at the corners, minor edge wear all around, pages bright white and unmarked, binding solid. Codice articolo 002806
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
Condizione: New. Codice articolo ABLIING23Mar3113020170273
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 5906220-n
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 5906220
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Da: Ria Christie Collections, Uxbridge, Regno Unito
Condizione: New. In. Codice articolo ria9783540550754_new
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Da: Chiron Media, Wallingford, Regno Unito
PF. Condizione: New. Codice articolo 6666-IUK-9783540550754
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics. 164 pp. Englisch. Codice articolo 9783540550754
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 5906220
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Da: Antiquariat Silvanus - Inhaber Johannes Schaefer, Ahrbrück, Germania
146 Seiten mit zahlreichen Abbildungen, 3540550755 Sprache: Englisch Gewicht in Gramm: 280 Groß 8°, Original-Karton (Softcover), Bibliotheks-Exemplar (ordnungsgemäß entwidmet) mit Rückenschild, Stempel auf Titel, Deckel mit kleiner Knickfalte, insgesamt gutes und innen sauberes Exemplar, (library copy in alltogether good condition), Codice articolo 126190
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