Isbn: 9783540550754 - the use of projective geometry in computer graphics: 564 (14 risultati)

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Da: Marlton Books, Bridgeton, NJ, U.S.A.Marlton Books
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EUR 26,89
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Condizione: Good. Has some wear and creases. Has a remainder mark. perfect Used - Good 1992.

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
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Paperback or Softback. Condizione: New. The Use of Projective Geometry in Computer Graphics. Book.

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Da: California Books, Miami, FL, U.S.A.California Books
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Condizione: New.

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: As New. Unread book in perfect condition.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In English.

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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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PF. Condizione: New.

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 47,93
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics.…

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Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer
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EUR 179,95
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Condizione: gut. 1992. The Use of Projective Geometry in Computer Graphics. (= Lecture Notes in Computer Science, Volume 564). In deutscher Sprache. pages.

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 32,09
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics. 164 pp. Englisch.…

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Da: moluna, Greven, Germaniamoluna
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EUR 30,82
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the object.…

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- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 32,09
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 164 pp. Englisch.…