Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user? In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
In many projects, publications and talks, Dr. Steinicke has presented strategies, which support users when interacting in virtual environments. His concepts are applied in scientific as well as industrial contexts. He is now a CEO at a visualization company and works as an academic council at the WWU in Germany.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments. 164 pp. Englisch. Codice articolo 9783639424645
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Da: moluna, Greven, Germania
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Steinicke FrankIn many projects, publications and talks, Dr. Steinicke has presented strategies, which support users when interacting in virtual environments. His concepts are applied in scientific as well as industrial contexts. He . Codice articolo 4986677
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Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments. Codice articolo 9783639424645
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Da: Books Puddle, Woodside, NY, U.S.A.
Condizione: New. Codice articolo 26356494492
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Print on Demand. Codice articolo 357045059
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Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. PRINT ON DEMAND. Codice articolo 18356494486
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 164 pp. Englisch. Codice articolo 9783639424645
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Da: preigu, Osnabrück, Germania
Taschenbuch. Condizione: Neu. Universal Interaction in Virtual Reality Systems | Design of Multimodal Metaphors for Generic Interaction Tasks | Frank Steinicke | Taschenbuch | 164 S. | Englisch | 2012 | AV Akademikerverlag | EAN 9783639424645 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. Codice articolo 106420397
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