Da: Book Broker, Berlin, Germania
EUR 7,49
Quantità: 1 disponibili
Aggiungi al carrelloGebundene Ausgabe. Condizione: Wie neu. 464 S. Alle Bücher & Medienartikel von Book Broker sind stets in gutem & sehr gutem gebrauchsfähigen Zustand. Die Ausgabe des gelieferten Exemplars kann um bis zu 10 Jahre vom angegebenen Veröffentlichungsjahr abweichen und es kann sich um eine abweichende Auflage handeln. Unser Produktfoto entspricht dem hier angebotenen Artikel, dieser weist folgende Merkmale auf: Helle/saubere Seiten in fester Bindung. Mit Mängelexemplarkennzeichnung am Buchschnitt. Sprache: Deutsch Gewicht in Gramm: 674.
Hardcover. Condizione: Fine. 1st edition. 166pp, octavo, tight binding, clean and glossy boards with sharp corners, clean throughout.
Condizione: New.
Da: preigu, Osnabrück, Germania
EUR 50,35
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Universal Interaction in Virtual Reality Systems | Design of Multimodal Metaphors for Generic Interaction Tasks | Frank Steinicke | Taschenbuch | 164 S. | Englisch | 2012 | AV Akademikerverlag | EAN 9783639424645 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Da: Anybook.com, Lincoln, Regno Unito
EUR 109,69
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9783319430768.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 162,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 162,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 177,45
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 162,36
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 402.
Da: preigu, Osnabrück, Germania
EUR 122,10
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Being Really Virtual | Immersive Natives and the Future of Virtual Reality | Frank Steinicke | Taschenbuch | xviii | Englisch | 2018 | Springer | EAN 9783319827322 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Condizione: New. pp. 414.
Da: Buchpark, Trebbin, Germania
EUR 95,55
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ¿The Ultimate Display¿ and Moore¿s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
Lingua: Inglese
Editore: Springer International Publishing, 2018
ISBN 10: 3319827324 ISBN 13: 9783319827322
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 139,09
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing, 2016
ISBN 10: 3319430769 ISBN 13: 9783319430768
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 139,09
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 184.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 188,74
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Lingua: Inglese
Editore: Springer New York, Springer US, 2013
ISBN 10: 1441984313 ISBN 13: 9781441984319
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 164,49
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Lingua: Inglese
Editore: Springer New York, Springer US, 2015
ISBN 10: 1493900110 ISBN 13: 9781493900114
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 168,73
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Da: Revaluation Books, Exeter, Regno Unito
EUR 235,38
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 402 pages. 9.25x6.10x0.97 inches. In Stock.
Da: Revaluation Books, Exeter, Regno Unito
EUR 236,83
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 2013 edition. 412 pages. 9.20x6.30x1.10 inches. In Stock.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 240,96
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 269,44
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 259,96
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 292,79
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 281,32
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Da: book-link, Nufringen, BW, Germania
EUR 9,00
Quantità: 1 disponibili
Aggiungi al carrellohardcover. Condizione: Wie neu. 464 Seiten; *** Neuwertig, ungelesen, als Geschenk geeignet. NR-04-A-23 Sprache: Deutsch Gewicht in Gramm: 1.
EUR 11,90
Quantità: 5 disponibili
Aggiungi al carrelloCondizione: Gut. Zustand: Gut | Seiten: 516 | Sprache: Deutsch | Produktart: Bücher | Keine Beschreibung verfügbar.
Lingua: Inglese
Editore: AV Akademikerverlag Jun 2012, 2012
ISBN 10: 3639424646 ISBN 13: 9783639424645
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 59,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Revision with unchanged content. Virtual reality (VR) systems utilize additional input and output channels in order to make interactions in virtual environments (VEs) more intuitive. VR technologies have the potential to provide a better insight into complex datasets, although high demands on the ability of the user to interact in the virtual space are made. When interacting in VR-based applications the cognitive effort for accomplishing interaction tasks is higher compared to the effort required when interacting via two-dimensional user interfaces. Therefore, interaction metaphors support users during an interaction process by reducing the cognitive effort required for performing certain interaction tasks by depicting complex tasks by commonly used techniques users are accustomed to. But how are such metaphors designed and adapted to the user In this book the design and evaluation of novel multimodal interaction metaphors for generic interaction tasks in VEs is described by means of case studies. The usefulness of the proposed interaction strategies is pointed out in interactive geovisualization as well as seismic volume visualization environments. 164 pp. Englisch.