Six tutorials on computer graphics from the Eurographics meeting in Nice in 1988. Topics covered: object-oriented graphics, projective geometry, GKS-3D and PHIGS, special modelings, ray-tracing, rendering.
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1 Object-Oriented Computer Graphics.- 1.1 Introduction.- 1.2 Basic Principles of Object-Orientation.- 1.3 Object-Orientation in Computer Graphics.- 1.4 Conclusions.- 1.5 A Note on the References.- 1.6 References.- 2 Projective Geometry and Computer Graphics.- 2.1 Introduction.- 2.2 Mathematical Preliminaries.- 2.3 Basic Elements of Projective Geometry.- 2.4 Basic Application for Computer Graphics.- 2.5 Additional Applications.- 2.6 Quadratic Curves.- 2.7 References.- 3 GKS-3D and PHIGS ― Theory and Practice.- 3.1 Introduction.- 3.2 Standards for Computer Graphics.- 3.3 Primitives and Attributes for 3D.- 3.4 Structured Pictures.- 3.5 Transformations and Viewing.- 3.6 Input.- 3.7 Editing and Manipulation of Pictures.- 3.8 PHIGS PLUS.- 3.9 Case Studies.- 3.10 A Reference Model for Computer Graphics.- 3.11 Assessing GKS-3D and PHIGS Implementations.- 3.12 Survey of Available Implementations.- 3.13 References.- 4 Special Modelling.- 4.1 Texture Modelling and Synthesis.- 4.2 Special Models for Natural Objects.- 4.3 References.- 5 Developments in Ray-Tracing.- 5.1 Introduction.- 5.2 Photometry.- 5.3 Computational Geometry.- 5.4 Accelerated Ray Tracing.- 5.5 Deformation.- 5.6 Conclusion.- 5.7 References.- 6 Rendering Techniques.- 6.1 Introduction.- 6.2 Visible Surface Determination.- 6.3 Pixel Colour Determination.- 6.4 References.- List of Authors.
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Da: Lucky's Textbooks, Dallas, TX, U.S.A.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics. 268 pp. Englisch. Codice articolo 9783642840623
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Taschenbuch. Condizione: Neu. Advances in Computer Graphics IV | W. T. Hewitt (u. a.) | Taschenbuch | xvi | Englisch | 2012 | Springer | EAN 9783642840623 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Codice articolo 106332241
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 268 pp. Englisch. Codice articolo 9783642840623
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics. Codice articolo 9783642840623
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