This work presents a 2-layer uniform facet elastic object for real-time simulation based on physics modeling. It describes the elastic object procedural modeling algorithm with particle system from the simplest 1D object, to more complex 2D and 3D objects. The 2-layered elastic object consists of inner and outer mass spring surfaces and compressible internal pressure. The density of the inner layer can be different from the outer layer; the motion of the inner layer can be opposite to the motion of the outer layer. These special features, which cannot be achieved by a single layered object, result in improved imitation of a soft body, such as tissue's liquidity non-uniform deformation. The construction of the 2-layered elastic object is closer to the real tissue's physical structure. The inertial behavior of the elastic object is well illustrated in environments with gravity and collisions with the environment. The collision detection is defined by the collision penalty method and the motion of the object is guided by the Ordinary Differential Equation computation. Users can interact with the modeled objects, deform them, and observe the response to their action in real-time.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Ms. Song's PhD research covers interactive documentary, 3D graphics, physical based sim. and haptic responsive environments. She got her Bachelor's in Perf. Arts and Direction, Shandong Uni. of Fine Arts, China, followed by the Bachelor's and Master's in Comp. Science, Concordia Uni., Canada, focusing on interactive 2-layer softbody simulation w/OpenGL.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
EUR 23,00 per la spedizione da Germania a U.S.A.
Destinazione, tempi e costiDa: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This work presents a 2-layer uniform facet elastic object for real-time simulation based on physics modeling. It describes the elastic object procedural modeling algorithm with particle system from the simplest 1D object, to more complex 2D and 3D objects. The 2-layered elastic object consists of inner and outer mass spring surfaces and compressible internal pressure. The density of the inner layer can be different from the outer layer; the motion of the inner layer can be opposite to the motion of the outer layer. These special features, which cannot be achieved by a single layered object, result in improved imitation of a soft body, such as tissue's liquidity non-uniform deformation. The construction of the 2-layered elastic object is closer to the real tissue's physical structure. The inertial behavior of the elastic object is well illustrated in environments with gravity and collisions with the environment. The collision detection is defined by the collision penalty method and the motion of the object is guided by the Ordinary Differential Equation computation. Users can interact with the modeled objects, deform them, and observe the response to their action in real-time. 108 pp. Englisch. Codice articolo 9783838341378
Quantità: 2 disponibili
Da: moluna, Greven, Germania
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This work presents a 2-layer uniform facet elastic object for real-time simulation based on physics modeling. It describes the elastic object procedural modeling algorithm with particle system from the simplest 1D object, to more complex 2D and 3D objects. . Codice articolo 5414647
Quantità: Più di 20 disponibili
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Taschenbuch. Condizione: Neu. Neuware -This work presents a 2-layer uniform facet elastic object for real-time simulation based on physics modeling. It describes the elastic object procedural modeling algorithm with particle system from the simplest 1D object, to more complex 2D and 3D objects. The 2-layered elastic object consists of inner and outer mass spring surfaces and compressible internal pressure. The density of the inner layer can be different from the outer layer; the motion of the inner layer can be opposite to the motion of the outer layer. These special features, which cannot be achieved by a single layered object, result in improved imitation of a soft body, such as tissue''s liquidity non-uniform deformation. The construction of the 2-layered elastic object is closer to the real tissue''s physical structure. The inertial behavior of the elastic object is well illustrated in environments with gravity and collisions with the environment. The collision detection is defined by the collision penalty method and the motion of the object is guided by the Ordinary Differential Equation computation. Users can interact with the modeled objects, deform them, and observe the response to their action in real-time.Books on Demand GmbH, Überseering 33, 22297 Hamburg 108 pp. Englisch. Codice articolo 9783838341378
Quantità: 2 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This work presents a 2-layer uniform facet elastic object for real-time simulation based on physics modeling. It describes the elastic object procedural modeling algorithm with particle system from the simplest 1D object, to more complex 2D and 3D objects. The 2-layered elastic object consists of inner and outer mass spring surfaces and compressible internal pressure. The density of the inner layer can be different from the outer layer; the motion of the inner layer can be opposite to the motion of the outer layer. These special features, which cannot be achieved by a single layered object, result in improved imitation of a soft body, such as tissue's liquidity non-uniform deformation. The construction of the 2-layered elastic object is closer to the real tissue's physical structure. The inertial behavior of the elastic object is well illustrated in environments with gravity and collisions with the environment. The collision detection is defined by the collision penalty method and the motion of the object is guided by the Ordinary Differential Equation computation. Users can interact with the modeled objects, deform them, and observe the response to their action in real-time. Codice articolo 9783838341378
Quantità: 1 disponibili
Da: Mispah books, Redhill, SURRE, Regno Unito
paperback. Condizione: New. New. book. Codice articolo ERICA82938383413766
Quantità: 1 disponibili