Learning games are often considered a very innovative approach for facilitating organizational development and adult learning processes. Unfortunately, the use and development of such games tend to rely on very traditional pedagogical principles; that learning games should be fun, make a vast academic content available and present it in a realistic manner. To revitalize learning games as innovative tools, a study of the EIS Simulation is presented to critically readdress the learning process of such games, concluding that to be truly innovative, learning games should try to break with those traditions. From a post-structuralist approach to science, a comprehensive and exhaustive review on learning game literature is presented. This theoretical approach is complimented by a qualitative, empirical study of the EIS Simulation, using a labographic methodology to readdress the underlying questions on learning games and how to incite participation in learning games, how to use games for creating learning processes with adults, and how such game-based experiences are to be understood by its participants to promote learning.
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learning games are often considered a very innovative approach for facilitating organizational development and adult learning processes. Unfortunately, the use and development of such games tend to rely on very traditional pedagogical principles; that learning games should be fun, make a vast academic content available and present it in a realistic manner. To revitalize learning games as innovative tools, a study of the EIS Simulation is presented to critically readdress the learning process of such games, concluding that to be truly innovative, learning games should try to break with those traditions. From a post-structuralist approach to science, a comprehensive and exhaustive review on learning game literature is presented. This theoretical approach is complimented by a qualitative, empirical study of the EIS Simulation, using a labographic methodology to readdress the underlying questions on learning games and how to incite participation in learning games, how to use games for creating learning processes with adults, and how such game-based experiences are to be understood by its participants to promote learning. 344 pp. Englisch. Codice articolo 9783838355283
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Da: moluna, Greven, Germania
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Duus Henriksen ThomasThomas Duus Henriksen (M.Sc. in Psychology, PhD, EBA in Business Administration) is an Assistant Professor in the research program Media and ICT in a Learning Perspective at the Danish School of Education, Univer. Codice articolo 5415917
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Da: preigu, Osnabrück, Germania
Taschenbuch. Condizione: Neu. A little More Conversation, a little Less Action, please | Rethinking learning games for organisational development and adult education | Thomas Duus Henriksen | Taschenbuch | 344 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838355283 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Codice articolo 101199940
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Learning games are often considered a very innovative approach for facilitating organizational development and adult learning processes. Unfortunately, the use and development of such games tend to rely on very traditional pedagogical principles; that learning games should be fun, make a vast academic content available and present it in a realistic manner. To revitalize learning games as innovative tools, a study of the EIS Simulation is presented to critically readdress the learning process of such games, concluding that to be truly innovative, learning games should try to break with those traditions. From a post-structuralist approach to science, a comprehensive and exhaustive review on learning game literature is presented. This theoretical approach is complimented by a qualitative, empirical study of the EIS Simulation, using a labographic methodology to readdress the underlying questions on learning games and how to incite participation in learning games, how to use games for creating learning processes with adults, and how such game-based experiences are to be understood by its participants to promote learning.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 344 pp. Englisch. Codice articolo 9783838355283
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Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learning games are often considered a very innovative approach for facilitating organizational development and adult learning processes. Unfortunately, the use and development of such games tend to rely on very traditional pedagogical principles; that learning games should be fun, make a vast academic content available and present it in a realistic manner. To revitalize learning games as innovative tools, a study of the EIS Simulation is presented to critically readdress the learning process of such games, concluding that to be truly innovative, learning games should try to break with those traditions. From a post-structuralist approach to science, a comprehensive and exhaustive review on learning game literature is presented. This theoretical approach is complimented by a qualitative, empirical study of the EIS Simulation, using a labographic methodology to readdress the underlying questions on learning games and how to incite participation in learning games, how to use games for creating learning processes with adults, and how such game-based experiences are to be understood by its participants to promote learning. Codice articolo 9783838355283
Quantità: 1 disponibili