Agile Game Development with Scrum
Keith, Clinton
Venduto da ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Venditore AbeBooks dal 24 marzo 2009
Usato - Brossura
Condizione: Usato - Molto buono
Quantità: 1 disponibili
Aggiungere al carrelloVenduto da ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Venditore AbeBooks dal 24 marzo 2009
Condizione: Usato - Molto buono
Quantità: 1 disponibili
Aggiungere al carrelloMay have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Codice articolo G0321618521I4N00
Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.
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