ISBN: 9780321618528 - agile game development with scrum [lingua inglese] (19 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
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EUR 8,85
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Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Acquista 3 articoli, ottieni Sconto del 15%da questo venditoreDa: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
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Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 8,87
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 8,87
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 8,87
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Acquista 3 articoli, ottieni Sconto del 15%da questo venditoreDa: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 8,87
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Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Pearson Education (US), 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
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Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condizione: Very Good. Deliver Better Games Faster, On Budget?And Make Game Development Fun Again! Game development is in crisis?facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It?s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You?ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers?and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions?all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum?s goals, roles, and practices in the context of game development Communicating and planning your game?s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks? even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio?s current processes Increasingly, game developers and managers are recognizing that things can?t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that?and brings the profitability, creativity, and fun back to game development.…

Lingua: Inglese
Editore: Addison Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
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Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 10,70
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Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Lingua: Inglese
Editore: Addison Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 10,70
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Lingua: Inglese
Editore: Pearson Education (US), 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Molto buono
EUR 10,71
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Paperback. Condizione: Very Good. Deliver Better Games Faster, On Budget?And Make Game Development Fun Again! Game development is in crisis?facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It?s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You?ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers?and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions?all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum?s goals, roles, and practices in the context of game development Communicating and planning your game?s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks? even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio?s current processes Increasingly, game developers and managers are recognizing that things can?t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that?and brings the profitability, creativity, and fun back to game development.…

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: medimops, Berlin, Germaniamedimops
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 13,32
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Condizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

Lingua: Inglese
Editore: Pearson Education (US), United States, New Jersey, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
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EUR 18,62
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Paperback. Condizione: Very Good. Deliver Better Games Faster, On BudgetAnd Make Game Development Fun Again! Game development is in crisisfacing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. Its no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Youll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designersand promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutionsall based firmly in reality and hard-won experience. Coverage includes Understanding Scrums goals, roles, and practices in the context of game development Communicating and planning your games vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studios current processes Increasingly, game developers and managers are recognizing that things cant go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them thatand brings the profitability, creativity, and fun back to game development. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno UnitoPhatpocket Limited
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EUR 17,15
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Condizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
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Da: Read&Dream, SAINT LOUIS, MO, U.S.A.Read&Dream
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Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: Greener Books, London, Regno UnitoGreener Books
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Paperback. Condizione: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: GoldBooks, Denver, CO, U.S.A.GoldBooks
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EUR 53,31
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Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 89,71
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Paperback. Condizione: Brand New. 1st edition. 312 pages. 9.00x6.90x1.00 inches. In Stock.

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Da: Berliner Büchertisch eG, Berlin, GermaniaBerliner Büchertisch eG
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EUR 10,19
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Softcover. Condizione: Gut. 1. 366 S. Gutes Exemplar, geringe Gebrauchsspuren, Cover/SU berieben/bestoßen, innen alles in Ordnung. B260413ah47 ISBN: 9780321618528 Sprache: Englisch Gewicht in Gramm: 612.

Lingua: Inglese
Editore: Addison-Wesley Professional, 2010
Serie: Libro 4 di 16 - Addison-Wesley Signature Series (Cohn)
- Brossura
Da: Die Buchgeister, Ludwigsburg, BW, GermaniaDie Buchgeister
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 10,89
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Condizione: Ausreichend. 2010, Bibliotheksexemplar - Einband: deutliche Gebrauchsspuren - Seiten: deutliche Lesespuren.