Basic Math for Game Development with Unity 3D

Lingua: inglese

Editore: APress, US, 2023

1484298845 / 9781484298848

Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

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Descrizione dell’articolo da parte del venditore

This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.  What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. …

Codice articolo LU-9781484298848

Titolo
Basic Math for Game Development with Unity 3D
Autore
Kelvin Sung, Gregory Smith
Editore
APress, US
Anno di pubblicazione
2023
Condizione
New
Rilegatura
Paperback
Lingua
inglese
ISBN 10
1484298845
ISBN 13
9781484298848
Edizione
Second Edition.
Dimensioni
17.78 x 2.54 x 25.4 cm

Rarewaves.com UK

London, Regno Unito

Venditore con 5 stelle

Venditore AbeBooks dal 11 giugno 2025

Tariffe di spedizione da Regno Unito a U.S.A.

ArticoloDa 60 a 60 giorni lavorativiDa 60 a 60 giorni lavorativi
Primo articoloEUR 76,60EUR 117,84
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