Data Structures and Algorithms for Game Developers

Allen Sherrod

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Lingua: inglese

Editore: Cengage Learning, Inc, 2007

1584504951 / 9781584504955

Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

Venditore con 4 stelle

Venditore AbeBooks dal 23 marzo 2026

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Descrizione dell’articolo da parte del venditore

Data structures and algorithms are used in every application written, and with the complexity of 3D virtual worlds and game environments growing every year, the need to manage this data efficiently is critical for programmers of all levels. For game development, the way data is managed, stored, and manipulated is critical to a games performance effectiveness and efficiency. So to be successful as a game programmer, you have to know how to create data structures and write algorithms for maximum performance. Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. This book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. The book also presents practical alternative options in C++ where applicable, such as using C++s STL in professional applications instead of implementing custom routines. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter. The book covers many modern topics that game and graphics programmers must know to be successful, including geometry management techniques, and data structures and algorithms such as KD-Trees, Binary Space Partitioning Trees, Sphere Trees, etc The code written in this book is not dependent on any specific hardware or operating system so it will be useful across different systems, and every chapter ends with questions, exercises, and challenges for the reader to complete in order to help them better understand and apply what they learn.…

Codice articolo CIN1584504951G

Titolo
Data Structures and Algorithms for Game Developers
Autore
Allen Sherrod
Editore
Cengage Learning, Inc
Anno di pubblicazione
2007
Condizione
Good
Rilegatura
Brossura
Lingua
inglese
ISBN 10
1584504951
ISBN 13
9781584504955

World of Books Inc

Montgomery, IL, U.S.A.

Venditore con 4 stelle

Venditore AbeBooks dal 23 marzo 2026

Tariffe di spedizione nazionale per U.S.A.

ArticoloDa 4 a 12 giorni lavorativiDa 3 a 6 giorni lavorativi
Primo articoloEUR 0,00EUR 9,75
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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …

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